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Why did GURPS die off?

I don’t necessarily agree that GURPS has “died off”, but rather than split hairs about what that actually means, here are several reasons why you may have had this impression, and, depending on your definition, why this may actually be true.For GURPS the story always was that you could do any genre and create any character you liked using the same core rule set. When D&D 3ed came out, followed by the whole d20 phenomenon, it must surely have lost some of the appeal – with d20 Modern, Star Wars, d20 Call of Cthulhu, Monte Cook’s World of Darkness, Spycraft, Mutants & Masterminds, d20 Traveller, Weird War 2 etc. etc. most players could do a game in pretty much any genre using the rules they already knew. Character creation, while still constrained, was much more flexible than old D&D or AD&D. This is not to say GURPS didn’t have anything to offer above and beyond what d20 did, but simply that its “elevator pitch” wasn’t working any more.Meanwhile, outside of the d20 bubble, game design moved in a different direction – instead of having a medium-to-high-complexity rule set that covered a broad range of situations and topics, the trend was to create simple rules that narrowly focused on a single theme and excluded or greatly simplified everything else. To a degree this philosophy is apparent even in 5th edition D&D. There have also been other “universal” systems, which took a very different approach to GURPS and have managed to be fairly successful, like Savage Worlds and Fate, which have also been well supported at least in part thanks to liberal licensing models. For a number of people who would previously have been potential GURPS players, some of these other approaches were more appealing than that of GURPS.Another thing is how the internet and electronic publishing changed the whole industry. Steve Jackson Games were an early adopter of technology and that might have impacted them not necessarily in a good way. PDF publishing offers many advantages to the publisher as well as to customers, but it makes selling the physical product less profitable and more risky. SO it may have been, that at some point around 2005-2006 GURPS books stopped selling and disappeared from bookshelves, because GURPS players were already buying PDF before everyone else was. On the other hand if you consider electronic publication, then GURPS 4th edition is still very much being actively published. If you happen to be the kind of roleplayer who likes the GURPS approach and doesn’t mind using PDF, actually choosing 4th edition GURPS doesn’t seem like such a bad idea at all: for any genre or particular campaign focus you’ll find multiple supplements for that, and there’s an active player community online as well.That you may not have heard about any of that, potentially highlights another way that the “digital revolution” impacted GURPS. As an early adopter, SJG built up a whole online ecosystem around their games: online store, discussion boards, PDF store, Pyramid magazine. What they maybe failed to appreciate, was that while exposure and sales through FLGSes, bookstore shelves and such may have been greatly reduced, new venues grew online to replace them – where people discovered what was out there and went to buy it. Specifically, there were rpg.net, drivethrurpg and the various virtual tabletops. And GURPS was largely absent from them.Another way electronic publishing may have hurt GURPS is by making so much of everything so easily available. A number of GURPS players may have always been people who don’t actually mind using different game systems, but there either wasn’t an existing game for what they wanted, or it was out of print and not easy to get. Electronic publishing not only made much of what was ever printed available in PDF, but it also lowered the barrier to entry for publication, meaning that right now even for very niche requirements there is likely an existing game, and it’s only a couple of clicks away.

Education: How can I learn as much as possible in my life?

Many of the other answers deal with on acquiring as much of knowledge as possible. Below are of the steps you can follow if you need to know as much as an expert of the field should know. i.e If you need to go deep in a particular field.Scholarship: How to Do It EfficientlyScholarship is an important virtue of rationality, but it can be costly. Its major costs are time and effort. Thus, if you can reduce the time and effort required for scholarship - if you can learn to do scholarship more efficiently - then scholarship will be worth your effort more often than it previously was.As an autodidact who now consumes whole fields of knowledge in mere weeks, I've developed efficient habits that allow me to research topics quickly. I'll share my research habits with you now.Review articles and textbooks are kingMy first task is to find scholarly review (or 'survey') articles on my chosen topic from the past five years (the more recent, the better). A good review article provides:An overview of the subject matter of the field and the terms being used (for scholarly googling later).An overview of the open and solved problems in the field, and which researchers are working on them.Pointers to the key studies that give researchers their current understanding of the topic.If you can find a recent scholarly edited volume of review articles on the topic, then you've hit the jackpot. (Edited volumes are better than single-author volumes, because when starting out you want to avoid reading only one particular researcher's perspective.) Examples from my own research of just this year include:Affective neuroscience: Pleasures of the Brain (2009)Neuroeconomics: Decision Making and the Brain (2008)Dual process theories of psychology: In Two Minds (2009)Intuition and unconscious learning: Intuition in Judgment and Decision Making (2007)Goals: The Psychology of Goals (2009)Catastrophic risks: Global Catastrophic Risks (2008)If the field is large enough, there may exist an edited 'Handbook' on the subject, which is basically just a very large scholarly edited volume of review articles. Examples: Oxford Handbook of Evolutionary Psychology (2007), Oxford Handbook of Positive Psychology (2009), Oxford Handbook of Philosophy and Neuroscience (2009), Handbook of Developmental Cognitive Neuroscience (2008), Oxford Handbook of Neuroethics (2011), Handbook of Relationship Intitiation (2008), and Handbook of Implicit Social Cognition (2010). For the humanities, see the Blackwell Companions and Cambridge Companions.If your questions are basic enough, a recent entry-level textbook on the subject may be just as good. Textbooks are basically book-length review articles written for undergrads. Textbooks I purchased this year include:Evolutionary Psychology: The New Science of Mind, 4th edition (2011)Artificial Intelligence: A Modern Approach, 3rd edition (2009)Psychology Applied to Modern Life, 10th edition (2011)Psychology, 9th edition (2009)Use Google Books and Amazon's 'Look Inside' feature to see if the books appear to be of high quality, and likely to answer the questions you have. Also check the textbook recommendations here. You can save money by checking Library Genesis and library.nu for a PDF copy first, or by buying used books, or by buying ebook versions from Amazon, B&N, or Google.Keep in mind that if you take the virtue of scholarship seriously, you may need to change how you think about the cost of obtaining knowledge. Purchasing the right book can save you dozens of hours of research. Because a huge part of my life these days is devoted to scholarship, a significant portion of my monthly budget is set aside for purchasing knowledge. So far this year I've averaged over $150/mo spent on textbooks and scholarly edited volumes.Recent scholarly review articles can also be found on Google scholar. Search for key terms, and review articles will often be listed near the top of the results because review articles are cited widely. For example, result #9 on Google scholar for procrastination is "The nature of procrastination" (2007) by Piers Steel, the first half of which is a review article, while the second half is a meta-analysis. Bingo.You can also search Amazon for key terms. I recently searched Amazon for 'attention neuroscience.' Result #2 was a 2004 scholarly edited volume on the subject. A bit old, but not bad for my first search! I found the PDF on library.nu.In order to find good review articles, textbooks, and scholarly edited volumes you may first need to figure out what the terminology is. When I wanted to understand the neuroscience of pleasure and desire, it took me a while to figure out that the neuroscience of emotions is called affective neuroscience. After consuming that field, I had learned a lot about pleasure but not much about desire. I then realized that I didn't care about desire as an emotion but instead as a driver of action under uncertainty. That aspect of desire, it turns out, is studied not under the field of affective neuroscience but instead neuroeconomics.Similarly, when I was originally looking for 'scientific self-help', I had trouble finding review articles or textbooks on the subject. It took me months to discover that professionals call this the psychology of adjustment. Who would have guessed that? But once I knew the term, I quickly found two textbooks on the subject, which were good starting points for understanding the field.Note that not every scholarly edited volume is a volume of review articles. New Waves in Philosophy of Action is a collection of new research articles, not a collection of review articles. It is a poor entry point into the field. Some edited volumes are okay entry points into the field because they are a mix of review articles and original research, for example Machine Ethics (2011). But remember that a 'good' edited volume on a subject does not protect you from the entire field being mostly misguided, like machine ethics or mainstream philosophy.Also note that if you can't find an edited volume on your subject, one may be just around the corner. In 2007 there was no decent edited volume on neuro-economics, but there were three review articles. Then in 2008, Decision Making and the Brain was released.Going granularOnce textbooks and review articles have given you a good overview of the key concepts and terms, open and closed problems, studies and researchers on your chosen topic, it's time to go granular.Textbooks and review articles will point you to the articles most directly relevant for answering the questions you have, and the researchers working on the problems you care about. Visit researchers' home pages and check their 'recent publications' lists. Find the papers on Google Scholar and read the abstracts. Make a list of the ones you need to read more closely. You'll be able to download many of them directly from links found on Google Scholar. For others, you'll need to visit a university library's computer lab to download the papers. The university will have subscribed to many of the databases that carry the papers, and university computers will let you past the paywall (but on-campus wifi will not). To get access to a paper you can't get at a nearby university, you can:Contact the author via email and request a copy (or a preprint), explaining that you can't get it elsewhere.Ask your friends at other universities to check if their university has access to it.Look to see if the article has been published in a book that is available at your library or online.I've never purchased an article from an online database because the prices are outrageous: $15-$40 for a 20-page article, usually. If I absolutely can't get access to an article, I make a judgement as to how much weight to give the study's conclusions, inferring this from the researcher's history and the abstract and responses to the article I can read and other factors.Skim through promising research articles for the information you want, watching for obvious problems in experimental design or quality of argument. This is where your time investment in scholarship can explode, so be conscious of the trade-offs involved when reading 100 abstracts vs. reading 100 papers.

Which book can be treated as the Bible of C++?

I have listed books for all kind of programmers. I hope this helps.Beginner: Introductory, no previous programming experienceProgramming: Principles and Practice Using C++ (Bjarne Stroustrup) (updated for C++11/C++14) An introduction to programming using C++ by the creator of the language. A good read, that assumes no previous programming experience, but is not only for beginners.Introductory, with previous programming experienceC++ Primer * (Stanley Lippman, Josée Lajoie, and Barbara E. Moo) (updated for C++11) Coming at 1k pages, this is a very thorough introduction into C++ that covers just about everything in the language in a very accessible format and in great detail. The fifth edition (released August 16, 2012) covers C++11. [Review]A Tour of C++ (Bjarne Stroustrup) The "tour" is a quick (about 180 pages and 14 chapters) tutorial overview of all of standard C++ (language and standard library, and using C++11) at a moderately high level for people who already know C++ or at least are experienced programmers. This book is an extended version of the material that constitutes Chapters 2-5 of The C++ Programming Language, 4th edition.Accelerated C++ (Andrew Koenig and Barbara Moo) This basically covers the same ground as the C++ Primer, but does so on a fourth of its space. This is largely because it does not attempt to be an introduction to programming, but an introduction to C++ for people who've previously programmed in some other language. It has a steeper learning curve, but, for those who can cope with this, it is a very compact introduction into the language. (Historically, it broke new ground by being the first beginner's book to use a modern approach at teaching the language.) [Review]Thinking in C++ (Bruce Eckel) Two volumes; is a tutorial style free set of intro level books. Downloads: vol 1, vol 2. Unfortunately they’re marred by a number of trivial errors (e.g. maintaining that temporaries are automatically const), with no official errata list. A partial 3rdparty errata list is available at ("Thinking In C++"), but it’s apparently not maintained.* Not to be confused with C++ Primer Plus (Stephen Prata), with a significantly less favorable review.Best practicesEffective C++ (Scott Meyers) This was written with the aim of being the best second book C++ programmers should read, and it succeeded. Earlier editions were aimed at programmers coming from C, the third edition changes this and targets programmers coming from languages like Java. It presents ~50 easy-to-remember rules of thumb along with their rationale in a very accessible (and enjoyable) style. [Review]Effective STL (Scott Meyers) This aims to do the same to the part of the standard library coming from the STL what Effective C++ did to the language as a whole: It presents rules of thumb along with their rationale. [Review]IntermediateMore Effective C++ (Scott Meyers) Even more rules of thumb than Effective C++. Not as important as the ones in the first book, but still good to know.Exceptional C++ (Herb Sutter) Presented as a set of puzzles, this has one of the best and thorough discussions of the proper resource management and exception safety in C++ through Resource Acquisition is Initialization (RAII) in addition to in-depth coverage of a variety of other topics including the pimpl idiom, name lookup, good class design, and the C++ memory model.[Review]More Exceptional C++ (Herb Sutter) Covers additional exception safety topics not covered inExceptional C++, in addition to discussion of effective object oriented programming in C++ and correct use of the STL. [Review]Exceptional C++ Style (Herb Sutter) Discusses generic programming, optimization, and resource management; this book also has an excellent exposition of how to write modular code in C++ by using nonmember functions and the single responsibility principle. [Review]C++ Coding Standards (Herb Sutter and Andrei Alexandrescu) "Coding standards" here doesn't mean "how many spaces should I indent my code?" This book contains 101 best practices, idioms, and common pitfalls that can help you to write correct, understandable, and efficient C++ code. [Review]C++ Templates: The Complete Guide (David Vandevoorde and Nicolai M. Josuttis) This is thebook about templates as they existed before C++11. It covers everything from the very basics to some of the most advanced template metaprogramming and explains every detail of how templates work (both conceptually and at how they are implemented) and discusses many common pitfalls. Has excellent summaries of the One Definition Rule (ODR) and overload resolution in the appendices. A second edition is scheduled for 2016. [Review]Effective Modern C++ (Scott Meyers) This book describes how to write truly great software using C++11 and C++14—i.e. using modern C++.AdvancedModern C++ Design (Andrei Alexandrescu) A groundbreaking book on advanced generic programming techniques. Introduces policy-based design, type lists, and fundamental generic programming idioms then explains how many useful design patterns (including small object allocators, functors, factories, visitors, and multimethods) can be implemented efficiently, modularly, and cleanly using generic programming. [Review]C++ Template Metaprogramming (David Abrahams and Aleksey Gurtovoy)C++ Concurrency In Action (Anthony Williams) A book covering C++11 concurrency support including the thread library, the atomics library, the C++ memory model, locks and mutexes, as well as issues of designing and debugging multithreaded applications.Advanced C++ Metaprogramming (Davide Di Gennaro) A pre-C++11 manual of TMP techniques, focused more on practice than theory. There are a ton of snippets in this book, some of which are made obsolete by typetraits, but the techniques, are nonetheless, useful to know. If you can put up with the quirky formatting/editing, it is easier to read than Alexandrescu, and arguably, more rewarding. For more experienced developers, there is a good chance that you may pick up something about a dark corner of C++ (a quirk) that usually only comes about through extensive experience.Reference Style - All LevelsThe C++ Programming Language (Bjarne Stroustrup) (updated for C++11) The classic introduction to C++ by its creator. Written to parallel the classic K&R, this indeed reads very much alike it and covers just about everything from the core language to the standard library, to programming paradigms to the language's philosophy. (Thereby making the latest editions break the 1k page barrier.) [Review] The fourth edition (released on May 19, 2013) covers C++11.C++ Standard Library Tutorial and Reference (Nicolai Josuttis) (updated for C++11) Theintroduction and reference for the C++ Standard Library. The second edition (released on April 9, 2012) covers C++11. [Review]The C++ IO Streams and Locales (Angelika Langer and Klaus Kreft) There's very little to say about this book except that, if you want to know anything about streams and locales, then this is the one place to find definitive answers. [Review]C++11 References:The C++ Standard (INCITS/ISO/IEC 14882-2011) This, of course, is the final arbiter of all that is or isn't C++. Be aware, however, that it is intended purely as a reference for experiencedusers willing to devote considerable time and effort to its understanding. As usual, the first release was quite expensive ($300+ US), but it has now been released in electronic form for $60USOverview of the New C++ (C++11/14) (PDF only) (Scott Meyers) (updated for C++1y/C++14) These are the presentation materials (slides and some lecture notes) of a three-day training course offered by Scott Meyers, who's a highly respected author on C++. Even though the list of items is short, the quality is high.Classics / OlderNote: Some information contained within these books may not be up-to-date or no longer considered best practice.The Design and Evolution of C++ (Bjarne Stroustrup) If you want to know why the language is the way it is, this book is where you find answers. This covers everything before the standardization of C++.Ruminations on C++ - (Andrew Koenig and Barbara Moo) [Review]Advanced C++ Programming Styles and Idioms (James Coplien) A predecessor of the pattern movement, it describes many C++-specific "idioms". It's certainly a very good book and still worth a read if you can spare the time, but quite old and not up-to-date with current C++.Large Scale C++ Software Design (John Lakos) Lakos explains techniques to manage very big C++ software projects. Certainly a good read, if it only was up to date. It was written long before C++98, and misses on many features (e.g. namespaces) important for large scale projects. If you need to work in a big C++ software project, you might want to read it, although you need to take more than a grain of salt with it. The first volume of a new edition is expected in 2015.Inside the C++ Object Model (Stanley Lippman) If you want to know how virtual member functions are commonly implemented and how base objects are commonly laid out in memory in a multi-inheritance scenario, and how all this affects performance, this is where you will find thorough discussions of such topics.Source: StackOverflow

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