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PDF Editor FAQ

How do you introduce your staffing agency?

Introducing your staffing agency to a potential customer or client could be done in many ways. You can create a explainer video of your services or you can create presentation to showcase your staffing capability and services or you can also create capability statement which are one pager specific to clients needs.When you have your demand generation material ready all you can do is select a medium you are gonna approach to a client and prepare some really good introduction email templates about who you are what you do and what company you works for and the reason for approaching.Now again these emails are subjective to who you are reaching, is the person you reached is the right person? or the person is just an employee in the company who doesn't make decision over human resources?So your emails should also be talking about if the receiver is the right person to discuss this or requesting the receiver to direct you to the right person.Introduction can also happen over the phone by means of cold calls or voice messages so those should be scripted crisp enough that the hearer of that voice note or listener of that call should understand you in a mint of what and why you are calling and is it something that interest them.I hope this is sufficient information to understand.You can find my courses here in staffing: Syed Aiyaz | Entrepreneur, Educator, Expositor, Producer & Sufi| UdemyYou can find my Staffing YouTube channel here: https://www.youtube.com/c/thestaffingcircleRegardSyed Aiyaz

What are similarities and differences between C++ and Swift?

Well, there are many… but I’ll keep this relatively brief.Remember that the original designer of Swift was Chris Lattner, who started and led the LLVM project. LLVM is written in C++ and the Clang C++ compiler is one of the primary drivers for its continued development. So Chris was very familiar with C++ and incorporated his experience with C++ to decide how to design Swift (including what not to do). But that’s not all. When it came time to select a lead Swift compiler engineer and a lead Swift standard library designer, who did Apple turn to? Doug Gregor for the compiler and Dave Abrahams for the library. Both were some of the main contributors to the C++11 standard and widely recognized as world-class C++ experts. Doug is also a co-author for my “C++ Templates” book — I asked him to join that project because he is a friend, but also because he was behind some of the most fundamental new template work done during the C++11 standardization cycle (including variadic templates and the ill-fated C++0x concepts work).All that to say that Swift was tremendously influenced by C++. (Apple does not acknowledge this. I’ve been told that it is because more senior Apple decision-makers dislike C++ at a personal level, in part because of the bitter rivalry between C++ and Objective-C in the 1980s.)Some SimilaritiesSwift aims at ABI stability. That was always the goal, although the first few releases did break the Swift ABI to evolve the language (and from the get-go it was explained that this would happen). Now, however, new releases of Swift do not break the ABI in significant ways, much like C++ implementations typically have not broken their ABIs in decades (in significant ways; there are always some bug fixes and “accidents”).Swift supports a value-based model that very much mimics the C++ object representation. When using that model, C++-like idioms translate rather well (and performance tends to be good).Like C++, Swift puts a high premium on performance. In practice, however, it’s not quite in the league of C++ or even Rust.Like C++, the Swift standard library has a rich collection of sequence algorithms. I find it less intuitive than the C++ library, but that’s probably just a matter of habit.Notable DifferencesSwift has a richer type system than C++; one which has fewer idiosyncrasies imposed by a long history.Included in that is that besides the “value-based model” mentioned above, Swift also includes a reference-based model. The latter model includes automatic memory management through reference counting (ARC = automatic reference counting). It’s not bad (e.g., I find it more thought-out than the “optional-but-included garbage collection” in D), but I do sometimes still find the switching between the two models within a single code base somewhat jarring (though admittedly I’m not a heavy user).Swift has some nice language features that are completely missing from C++ at this time. One notable one is “pattern matching” (but there are plans to add that in C++, perhaps as soon as C++23). There are various others. Sometimes, C++ has less-capable library counterparts (e.g., std::optional) of features that are part of the Swift core language.Swift generics are somewhat like C++ templates, but they are (a) more type-safe/dynamic, and (b) less capable. When reading the Swift standard library documentation I often think “this could have been done better with templates”, but then I’m thinking of C++ templates rather than Swift generics.Swift syntax is both inspired by C++, but also deliberately different (and often a bit more compact). For example, semicolon terminators for statements are optional.And finally…The Swift compiler is written in C++, but (as far as I know) no C++ compiler is written in Swift! :-)ADDENDUM (January 13, 2020)Dave Abrahams has added an answer of his own: Don’t miss it!

Why aren’t all functions in C made as macros? Don’t they accomplish the same thing as regular functions?

C macros are just text replacement. The macro invocation gets replaced on the spot with the body of the macro.You could try to replace functions with macros everywhere. There would be several casualties.The first obvious casualty of this is recursion. You can’t generally replace a recursive function with a macro because you won’t generally know the recursion termination condition at compile time.The second obvious casualty of this is function pointers. You can’t take the address of a macro, because there’s nothing to take the address of. Macros are expanded early in the compilation process, replacing the macro with its body. The macro itself is gone in the final executable. Function pointers are extremely useful, and you’d lose that capability. You could try to emulate it poorly with switch-case statements, but that gets messy quickly.A third casualty is separate compilation. Because macros do not survive the compilation process, it now becomes impossible to create compiled libraries of C code written this way. You could create header-only libraries, such as many C++ template libraries. You would lose the ability to use static to reduce the scope of identifiers; that makes it harder to enforce interfaces between modules of code. If nothing else, compile times would explode, as you are now dealing with much more source code at compile time, and it’d all have to be #include’d in the one file that contains main().A fourth casualty is debugging. Because macros are replaced with their bodies, you lose the natural boundaries between the original blocks of code that described your program. Some compilers (GCC with -ggdb3) try to generate debug information that captures macro expansion, so a suitable debugger may help a little. It’s far from a panacea, though. You can no longer specify “function foo, line 13”. Rather, the debugger will simply show you the massive morass of macro invocations you’re currently wading through inside main.A fifth casualty is profiling. Which function is taking all the time in your program? main. Good luck!There are other curly-cues, such as the fact that macro arguments themselves are simply textually-replaced, as opposed to evaluated and passed by value. You can mimic that with strict coding practices, such as assigning all arguments to block-local variables and then using the block-local variables. Also, there isn’t a standard way for a compound-statement macro to return a value, but you could probably arrange a work-around for that.The other problems above feel more fundamental, though.

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