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What are the bills, laws and policies that are important to study for the Civil Services Exam?

This is a good question, let's enumerate some important laws which came in the newspapers in the past 12 months.We shall make this post crowd-sourced. And we are planning to reward our contributors by giving them credits* -Detailed Well Presented 100 word Explanation - 2000Giving Valid Links and a Small Brief - 1000Giving Names of New Laws - 500Contributors (As of now) - Jai Parimi, Divya Malika, Prasanna, Ashutosh Pandey, Arihant Pawariya (अरिहंत पावङिया), Divya Choudhary (दिव्या चौधरी), Varsha Singh, Priyanka Peeramsetty, User, Gaurav Kumar, Jagannadh, Arpit Pareek, Nikhil Deshmukh, Harshit Ladva1) The National Judicial Appointments Commission Bill, 2014 and the 99th Constitutional AmendmentA bill to provide for the composition of the Judicial Appointments Commission for the purpose of recommending persons for appointment as Chief Justice of India and other Judges of the Supreme Court, Chief Justices and other Judges of High Courts, its functions, procedure to be followed by it and for matters connected therewith or incidental thereto.Key Issues and AnalysisThe current method of appointments has been examined by various bodies including the Law Commission and the Parliamentary Standing Committee. They vary in the role of the executive and judiciary in making appointments of judges.The composition of the JAC has not been included in the Constitution, but has been left for Parliament to decide by law. This implies that modifying the composition of the JAC would not require a constitutional amendment, but may be altered by a simple majority in Parliament.The Standing Committee examining the JAC Bill has recommended that (i) the JAC be composed of three eminent persons, (ii) the broad parameters for short listing of candidates for HC appointments be laid down in the Bill, and (iii) the center also consider the setting up of state level appointments commissions comprising the Chief Minister, the Chief Justice of HC and the Leader of Opposition.2) Land Acquisition, Rehabilitation and Reservation Act, 2013Objective - The principle objective of the new bill is fair compensation, thorough resettlement and rehabilitation of those affected, adequate safeguards for their well-being and complete transparency in the process of land acquisition. The title has been amended to reflect this.Need - There is unanimity of opinion across the social and political spectrum that the Old Law (The Land Acquisition Act 1894) suffers from various shortcomings and is outdated. Some of these include Forced acquisitions, No safeguards, Silent on resettlement and rehabilitation of those displaced, Urgency clause, Low rates of compensation, Litigation. To say the least, the Old Act needs to be replaced at the earliest by fair, reasonable and rational enactment in tune with the constitutional provisions, particularly, Article 300A of the Constitution.Link - Land Acquisition, Rehabilitation and Resettlement Act, 20133) Companies Act, 2013 (CSR Pref)Objective - Effective from financial year 2014-15, every company, private limited or public limited, which either has a net worth of Rs 500 crore or a turnover of Rs 1,000 crore or net profit of Rs 5 crore, needs to spend at least 2% of its average net profit for the immediately preceding three financial years on corporate social responsibility activities.Impact - The CSR activities undertaken by the companies will benefit hunger and poverty eradication, promoting preventive healthcare, promoting education and promoting gender equality, setting up homes for women, orphans and the senior citizens, measures for reducing inequalities faced by socially and economically backward groups, ensuring environmental sustainability and ecological balance, animal welfare, protection of national heritage and art and culture and many more.Link - Companies Act, 2013, Companies - It's a good articlePRSIndia– This describes the whole of companies act – Checkpoint 135 for CSR4) Right to Information Act (RTI), 2005Objective - Landmark bill, which realized the Right to seek and access Information in line with the interpretation of Art.19(1)(a) of our constitution.Impact - Champion to ensure Transparency and accountability in the governance procedures. it enforces the right of every citizen of India to have an access to the information regarding any money given by the State to any authority, thereby causing such authority to utilize such money reasonably and judiciously and also for keeping a check over their conduct and indulgence in corrupt activities. In 2002, SC’s verdict gave the citizens have a right to know about charges against candidates for elections as well as details of their assets, since they desire to offer themselves for public service and public servants cannot claim exemption from disclosure of charges against them or details of their assets. It is a powerful tool which can be realised in changing social dynamics and needs.Criticism - Debates regarding the ambit of RTI’s scope have been articulated, to be extended, say to the political parties, temples, schools and also privatized public utility companies. Evidences of misusage have come to the limelight, say Naxalites using RTI’s to check the assets of local landlords to loot themGuide to RTI : Page on rti.gov.in5) Special Economic Zones (SEZ) Act, 2005Objective - The SEZ Act is expected to give a big thrust to exports and consequently to the foreign direct investment (“FDI”) inflows into India, and is considered to be one of the finest pieces of legislation that may well represent the future of the industrial development strategy in India. The new law is aimed at encouraging PPP to develop world-class infrastructure and attract private investment (domestic and foreign), boosting economic growth, exports and employmentImpact - The government gets the capital needed to establish the required infrastructure and also the expertise. SEZ’s with relaxed import tariffs help the Import dependent and export driven industries to flourish. SEZ’s create immense employment opportunities and improve the country’s foreign export.Criticism - Practical implementation witnesses several backlogs ranging from regional disparities, grabbing arable land, labour laws issues and supply chain management which fail to be addressed effectively through the bill6) Criminal Law (Amendment) Act, 2013Objective -The government introduced the Bill to redefine the offence of rape and amend the penal laws in line with the recommendations of the Law Commission and the National Commission for Women. The government withdrew the previous Bill and Ordinance, and introduced the Criminal Law (Amendment) Bill, 2013. The changes wrt the ordinance in the act are:Impact - Popularly known as the Anti-rape bill, this came out of the protests of 2012 Delhi Gang rape case.Criticism - For not including certain suggestions recommended by the Verma Committee Report like, marital rape, reduction of age of consent, amending Armed Forces (Special Powers) Act.Some detailed work: http://www.atimysore.gov.in/workshops/wppts/gender_issues/crim_law_amnd_2013_drjagadeesh_jsslaw_college.pdf7) Sexual Harassment of Women at Workplace Act, 2013Objective - To provide protection against sexual harassment of women at workplace and for the prevention and redressal of complaints of sexual harassment and for matters connected therewith or incidental thereto. the protection against sexual harassment and the right to work with dignity are universally recognized human rightsImpact - On a broader line, this ensures safe work environment for women against sexual abuse at work place and is capable of garnering a greater female work force and these are the Major features the act provides for.Criticism - It does not cover women in the armed forces and excludes women agricultural workers, "a gross injustice to agricultural workers. The burden of proof is on the women who complain of harassment. If found guilty of making a false complaint or giving false evidence, she could be prosecuted, which has raised concerns about women being even more afraid of reporting offences. Furthermore, the law requires a third-party NGO to be involved, which could make employers less comfortable in reporting grievances, due to confidentiality concerns.8) DNA Profiling Bill, 2012Purpose - DNA analysis makes it possible to determine whether the source of origin of one body substance is identical to that of another, and further to establish the biological relationship, if any, between two individuals, living or dead without any doubt.Tip - Lawful purposes of establishing identity in criminal or civil proceedings.Impact - It will be essential to establish standards for laboratories, staff qualifications, training, proficiency testing, collection of body substances, custody trail from collection to reporting and a Data Bank with policies of use and access to information therein, its retention and deletion.DNA Data Bank Manager will supervise, execute and maintain this system and a DNA Profiling Board of eminent scientists, administrators and Law enforcement officers will administer and carry out other functions assigned to it under this Act.Link - DNA Profiling Bill - PDF9) Nuclear Safety Regulatory Authority Bill, 2011Purpose - So far, India has excellent record in nuclear safety and radiation safety; but the Central Government intends to promote nuclear energy to meet shortfall in total energy requirement of the country; and whereas such excellent safety record in nuclear safety and radiation safety is required to be sustained for growth in the nuclear energy sector.Impact - Now, therefore, it has been considered necessary and expedient to establish regulators to ensure continued excellence in nuclear safety and radiation safety in all applications of radiation and atomic energy on a large scale.10) Civil Liability for Nuclear Damage Bill, 2010Purpose - As the name itself indicates that it is an Act to provide for civil liability for nuclear damage and prompt compensation to the victims of a nuclear incident through a no-fault liability regime channeling liability to the operator.Impact - Appointment of Claims Commissioner, establishment of Nuclear Damage Claims Commission connected there with.11) IT Act, 2000 and IT (Amendment) Bill, 2006Purpose - It is an Act to provide legal recognition for the transactions carried out by means of electronic data interchange and other means of electronic communication, commonly referred to as "Electronic Commerce", which involve the use of alternatives to paper based methods of communication and storage of information, to facilitate electronic filings of documents with the Government and other related agencies.Tip - It is renamed as the Information Technology Act, 2008Impact - To promote efficient delivery of Government services by means of reliable electronic records.12) National Green Tribunal Bill, 2009Purpose - For the effective disposal of cases relating to environmental protection and conservation of forests and other natural resources including enforcement of any legal rights relating to environment and giving relief and compensation for damages to persons and property.Impact - National Green Tribunal law is enacted in view of the involvement of multi-disciplinary issues relating to the environment and also to implement the decisions taken at Rio de Janeiro and Stockholm Conferences.Link - NGT Bill - PDF13) Monopolies and Restrictive Trade Practices Act, 1969Objective - It is designed to ensure that the operation of the economic system does not result in concentration of the economic power to the common detriment.The act also provides for probation of monopolistic, unfair and restrictive trade practices.Impact - The MRTP Commission if on enquiry concludes that the practice under consideration is of restrictive or unfair in nature , it may:Order discontinuation of the practice and restrict its repetition (cease and desist order ), the agreement shall be void and shall stand modified as may specified in the order. It extends to the whole of India except the State of Jammu and Kashmir.Link - MRTP Act, 196914) Mines and Minerals (Development & Regulation) Amendment Bill, 2008(Coal scam and SC verdict, so important)Objective - To develop and regulate mining & mineral industries and bring it under the control of one union by setting up mineral funds on National level, granting concessions, share benefit schemes while preventing illegal mining.Impact - Safeguards on regulating and safe disposal of waste in consonance with environmental norms will be incorporated. Through implementation of proper taxing and speedy approvals on action against violations illegal mining will be preventedLink - Mines and Minerals (Development and Regulation) Amendment Bill 200815) Whistleblower Protection Bill, 2011It seeks to establish a mechanism to register complaints on any allegations of corruption or wilful misuse of power against a public servant. The Bill also provides safeguards against victimisation of the person who makes the complaint.Highlights of the BillThe Bill seeks to protect whistleblowers, i.e. persons making a public interest disclosure related to an act of corruption, misuse of power, or criminal offence by a public servant.The Vigilance Commission shall not disclose the identity of the complainant except to the head of the department if he deems it necessary. The Bill penalises any person who has disclosed the identity of the complainant.Key Issues and AnalysisThe Bill aims to balance the need to protect honest officials from undue harassment with protecting persons making a public interest disclosure. It punishes any person making false complaints. However, it does not provide any penalty for victimizing a complainant.16) Juvenile Justice(Care and Protection) Bill 2014Objectives: The Bill seeks to achieve the objectives of the United Nations Convention on the Rights of Children. It specifies procedural safeguards in cases of children in conflict with law. It seeks to address challenges in the existing Act such as delays in adoption processes, high pendency of cases, accountability of institutions, etc. The Bill further seeks to address children in the 16-18 age group, in conflict with law, as an increased incidence of crimes committed by them have been reported over the past few years.Coverage: The Bill defines a child as anyone less than 18 years of age. However, a special provision has been inserted for the possibility of trying 16-18 year old committing heinous offenses, as adults. A heinous offense is defined as one for which the minimum punishment under the Indian Penal Code is seven years.17) Citizens Charters & Grievance Redressal Bill, 2011. (CCGR)The Citizen's Charter and Grievance Redressal Bill 2011 also known as The Right of Citizens for Time Bound Delivery of Goods and Services and Redressal of their Grievances Bill, 2011 or Citizens Charter Bill was a proposed in Lok Sabha in December 2011. The bill lapsed due to dissolution of the 15th Lok Sabha.The Right of Citizens for Time Bound Delivery of Goods and Services and Redressal of their Grievances Bill, 2011 lays down obligations of every public authority towards citizens, specifying delivery of goods and services in a time-bound manner and providing for a grievance redressal mechanism for non-compliance of citizens charter.Highlights :The Bill makes it mandatory for every public authority to publish a Citizen’s Charter within six months of the commencement of the Act.The Citizen’s Charter shall list the details of the goods and services provided by a public authority; the name of the person or agency responsible for providing the goods or services; the time frame within which such goods or services have to be provided; the category of people entitled to the goods and services; and details of the complaint redressal mechanism.Grievance redress officer : It requires every public authority to designate grievance redress officers in all public offices to enquire into and redress any complaints from citizens in a timeframe not exceeding 30 days from the date of receipt of the complaint.Public Grievance Redressal Commissions : The Bill provides for constitution of the state public grievance redressal commission and the central public grievance redressal commission consisting of chief commissioners and other commissioners.Penalty : DA and Commission can impose fine of Max. Rs 50000 to concerned officials/GRO. The penalty shall be recovered from the salary of the official. Such penalty may be awarded as compensation to the appellant.Corruption Prevention : The Designated Authority and the Commissions may refer a matter to the appropriate authorities if there is prima facie evidence of a corrupt act under the Prevention of Corruption Act, 1988. An appeal against the decision of the Central Commission shall be filed before the Lokpal. An appeal against the decision of the State Commission shall be filed before the Lokayukta.Criticism :Against federal Spirit : Citizens’ charter bill provides for GRO and Grievances Commission at state and central level, but Parliament doesn’t not have jurisdiction to enact such law. Only State legislature has jurisdiction to make laws regarding state public services.More than ten states have already enacted a Citizen Charter Act or Public Services Guarantee Act in their respective states. Many of these state laws have provisions that are much better than the proposed Bill.Lack of Autonomy : According to the bill, the commissioners may be removed without judicial inquiry.Duplication of work : Several states have their own grievance redressal laws, The mechanism provided under these laws is different from that provided under the Bill. This will lead to duplication of work and organizations.MNREGA Act, RTE Act, National Food Security Bill, and the Public Procurement Bill also have their own grievances redressal forums. This will again lead to more duplication.Sources :Copy of Bill : Page on prsindia.orgSummery of Bill : Page on prsindia.orgWiki Page : Citizen's Charter and Grievance Redressal Bill 2011Mrual Page : Citizens Charter Bill 2011: Salient Features, Issues, CriticismRediff Page : All you need to know about the Citizen's Charter Bill18) Right to Education Act, 2009The Right of Children to Free and Compulsory Education Act or Right to Education Act (RTE), was enacted on 4 August 2009, which describes the rules and regulations for free and compulsory education of children between 6 and 14 under Article 21A of Constitution. India became one of 135 countries to make education a fundamental right of every child when the act came into force on 1 April 2010.Highlights :The Right of Children to Free and Compulsory Education (RTE) Act 2009 stipulates that private schools reserve 25 per cent of seats at the entry level for children belonging to ‘disadvantaged groups’ and ‘weaker sections’.The Act also provides that no child shall be held back, expelled, or required to pass a board examination until the completion of elementary education. There is also a provision for special training of school drop-outs to bring them up to par with students of the same age.Mentally and physically challenged children, entitled to free education in special schools, were included in the definition through an amendment in 2012.It also prohibits all unrecognised schools from practice, and makes provisions for no donation or capitation fees and no interview of the child or parent for admissions.Criticism :The act has been criticised for being hastily-drafted, not consulting many groups active in education, not considering the quality of education, infringing on the rights of private and religious minority schools to administer their system, and for excluding children under six years of age.Problems faced :Poor Response : Lack of awareness about the Act, inability to meet the distance criteria and difficulty in obtaining necessary certificates from government authorities could be some of the reasons for this.The Act provides for admission of children without any certification. However, several states have continued pre-existing procedures insisting that children produce income and caste certificates, BPL cards and birth certificates.The Act is not applicable to private minority schools and boarding schools.Report on the status of implementation of the Act released by the Ministry of Human Resource Development admits that 8.1 million children in the age group six-14 remain out of school and there’s a shortage of 508,000 teachers country-wide.Conclusion :For all its flaws, the RTE Act is a progressive piece of legislation that aims to take education to the masses and fill the gaps in the social system.Sources :Copy of Act : Page on ssa.nic.inWiki page : Right of Children to Free and Compulsory Education ActHindu Article : Advantages and disadvantages of RTE Act19) Protection of Children from Sexual Offences Act, 2013 (POSCO)Objective – The act aims at ensuring protection of children from sexual abuse.Pros –1. Gender Neutral bill. 53% victims of children are victims.2. Stringent punishment (upto life imprisonment)3. Covers broad range of sexual crimes such as non-penetrative sexual assault, sexual harassment, and the use of children for pornography4. Includes special procedures to prevent the re-victimisation of children at the hands of an insensitive justice delivery system5. Protects victims identity and provides assisting legal, medical and psychological facilitiesCons –1. Criminalises all consensual sexual contact below 18 years age.2. The age provision is not in consonance with other acts.3. Regressive and draconian considering today’s social realities. Children are increasingly aware of each others sexualities at early age.4. Child marriage is prevalent on large scale. The age provision ignores this reality. Liable to bogus and unjustified complaints.Source – The Hindu : Good Act, bad provision20) The Prevention of Corruption (Amendment) Bill, 2013Objective – The act aims to combat corruption in government agencies and public sector businesses in India.Pros -1. Covers the offence of giving a bribe to a public servant under abetment. Specific provisions related to giving a bribe to a public servant, and giving a bribe by a commercial organisation.2. Redefines criminal misconduct to only cover misappropriation of property and possession of disproportionate assets.3. Modifies the definitions and penalties for offences related totaking a bribe, being a habitual offender and abetting an offence.4. Introduces Powers and procedures for the attachment and forfeiture of property of public servants accused of corruption.5. The Act requires prior sanction to prosecute serving public officials. The Bill extends this protection to former officials.Cons -1. The Bill makes giving a bribe a specific offence. There are diverging views on whether bribe giving under all circumstances must be penalised. Some have argued that a coerced bribe giver must be distinguished from a collusive bribe giver.2. The Bill has deleted the provision that protects a bribe giver from prosecution, for any statement made by him during a corruption trial. This may deter bribe givers from appearing as witnesses in court.3. The Bill has replaced the definition of criminal misconduct. It now requires that the intention to acquire assets disproportionate to income also be proved, in addition to possession of such assets. Thus, the threshold to establish the offence of possession of disproportionate assets has been increased by the Bill.4. By redefining the offence of criminal misconduct, the Bill does not cover circumstances where the public official: (i) uses illegal means, (ii) abuses his position, or (iii) disregards public interest and obtains a valuable thing or reward for himself or another person.5. Under the Act, the guilt of the person is presumed for the offences of taking a bribe, being a habitual offender or abetting an offence. The Bill amends this provision to only cover the offence of taking a bribe.Source - The Prevention of Corruption (Amendment) Bill, 201321) Assisted Reproductive Technologies (ART) (Regulation) Bill 2010Objective – The bill aims at legalizing (commercial) surrogacy.Pros –1. Offers legal protection to child and surrogate mothers.2. Regulation of IVF/ART clinics and holding them Accountable for ensuring best medical practices.3. Curbs exploitation of mother. Limits number of child births per mother to five.4. Introduces age limit for surrogate mother – 21 to 35.5. Ensures Child’s citizenship to be same as parents.Cons –1. Legal back up will lead to widespread commercialization of surrogacy, posing serious ethical, moral and philosophical questions.2. Mandatory certificate ensuring legality of surrogacy in foreign couple’s home country needed. Impediments in smooth commercial functioning.3. No provision in the bill if parent’s change their mind or die. Child’s responsibility in this case is debatable.4. Plethora of in-genuine clinics in India. Exploitation of poor and illiterate mothers because of their incapability to understand legalities involved.Source - Issues of surrogacy, PIB English Features22) Biotechnology Regulatory Authority Bill, 2013Objective - The Bill sets up an independent authority, the Biotechnology Regulatory Authority of India (BRAI), to regulate organisms and products of modern biotechnology.Pros –1. BRAI will regulate the research, transport, import, containment, environmental release, manufacture, and use of biotechnology products.2. Regulatory approval by BRAI will be granted through a multi-level process of assessment undertaken by scientific experts.3. BRAI will certify that the product developed is safe for its intended use. All other laws governing the product will continue to apply.4. A Biotechnology Regulatory Appellate Tribunal will hear civil cases that involve a substantial question relating to modern biotechnology and hear appeals on the decisions and orders of BRAI.5. Penalties are specified for providing false information to BRAI, conducting unapproved field trials, obstructing or impersonating an officer of BRAI and for contravening any other provisions of the Bill.Cons -1. The Tribunal has jurisdiction over a ‘substantial question relating to modern biotechnology’ – An ambiguous term.2. The Tribunal will consist of one judicial member and five technical members. This is not in conformity with a SC decision that the number of technical members on a bench of a Tribunal cannot exceed the number of judicial members.3. The Tribunal’s technical members shall be eminent scientists or government officials with experience in the field. It is unclear whether the technical expertise of the latter can be equated with the former.4. The Bill does not specify any liability for damage caused by a product of biotechnology. Therefore, it will remain open to the courts to determine liability arising out of any adverse impact of modern biotechnology.5. Tribunal will not accept complaints from civil society, in spite of the fact that the Bill directly or indirectly affects every citizen. No public consultation done.6. Non clarity over Dept of GoI that will service BRAI. No mention of mandatory labelling of GM crops.7. Takes away rights of states to decide on Agriculture, which is state subject.8. The Convener of the Selection Committee for members of BRAI will be from the Department of Biotechnology (DBT), which is a vendor of genetic engineering (the technology that BRAI is supposed to regulate) in the country. Conflict of Interest will arise.Source - The Biotechnology Regulatory Authority of India Bill, 2013Unconstitutional, unethical, unscientific23) Coal Regulatory Authority Bill, 2013ObjectiveTo set up an independent regulatory body for the coal sector that shall help in the regulation and conservation of coal resources and will benefit all stakeholders i.e. - coal companies, coal consuming industries such as power, steel, cement and coal bearing States and people, directly or indirectly associated with the coal industry.A fund called ‘The Coal Regulatory Authority Fund” is created to credit all the receipts and fees received.Constituents1 chairperson + 4 members. One each from legal , technical , administrative and financial wings. All to be selected by a committee of Group of Ministers (GoM) headed by Cabinet Secretary.What will it do ?Inject transparency in allocation of coal blocks.Decide and Monitor operational norms and mining closure compliances and such.Determine pricing of the fuel and publishing surveys, information, statistics, etc related to coal sector and coal quality.Adjudicate disputes between entities and between entities and other persons.Advise government on technologies, policy, promotion, investment etc.Ref :- The Coal Regulatory Authority Bill, 2013,Coal Regulatory Authority Bill likely in Winter session24) eWaste (Management and Handling) Act, 2011What is it ?E-waste has beendefined as “waste electrical and electronic equipment, whole or in part or rejects from their manufacturing and repair process, which are intended to be discarded”.AIM :-Reduction in the use of hazardous substances in electrical and electronic equipment.Specifying threshold for use of hazardous material including lead, mercury and cadmium.Ministry of Environment & Forest (MoEF) thus introduces the concept of "Extended Producer Responsibility".How will it work ?It fixes responsibilities on every producer, seller, consumer or bulk consumer, collection centre, dismantler and recycler of e-waste involved in the manufacture, sale, purchase and processing of electrical and electronic equipment or components.E.g. :Recycling of E-Waste generated during manufacturing and "End of Life" of electronic and electrical equipments.Setting up of collection centres by companies or individuals to collect E-waste and discard them.Setting up of funds by corporate to boost scientific and eco-friendly disposal of E-waste.CritiqueNo accountability set on anyone.E-Industry remains skeptical of the efficacy of this act.No specific targets set.Ref :- @E-waste management rules kick in today@Page on moef.nic.in25) Prevention of Communal and Targeted Violence Bill, 2011What is it ?The bill is intended to prevent “any act or series of acts, whether spontaneous or planned, resulting in injury or harm to the person and or property, knowingly directed against any person by virtue of his or her membership of any group."How ?The billAddresses identity-based or targeted crimes and organised mass violence as special offences.Places accountability of public officers with varying penalties for dereliction of duty it.Provides for the creation of a National Authority and the State authorities to ensure justice and reparation.Addresses issues faced by specific communities like economic boycott, denial of public service, forced migration , hostile environment etc.Empowers state and center government to intercept any messages and communication that it feels might lead to communal violence.Sets up district level authorities to assess compensation.CritiquesCurbing freedom of expression by terming it as Hate propaganda.Presumption of guilt and burden of proof on the accused – The accused will have to prove innocence.All the persons acting under this Act will have blanket of protection of action taken in good faith.Brings civil servants in direct line of fire by vaguely defining "dereliction of duty".26) Competition Act, 2002The Competition Act was passed in 2002Competition Commission of India (CCI) was established on March 1, 2009 as an autonomous body comprising of a Chairperson and six members.CCI not only hears and investigates cases based on the information received by it, but it also takes suo moto action wherever it finds that a prima facie violationCommission had taken suo-moto cognizance of the reported manipulation of the bids by manufacturers of LPG cylinders for supplying cylinders to the Indian Oil CorporationMany more such notices have been sent by CCI in the Petroleum sector, Agricuture sector etc. taking cognisance suo-moto.Role of trade associationsCompetition law treats the activities of trade associations much like any other form of cooperation between competitors.decisions or recommendations of trade associations are treated as agreements between its members and law may be breached even when they are not binding on the members.CCI imposed a nominal penalty of Rs. 1 lakh each on 27 film producers on charges of colluding through an association to exploit multiplex owners.number of cases involving the associations in the Pharmaceutical sector/Film production etc where CCI has passed orders against the associations and asked them to “cease and desist” from activities that may be anti-competitive in nature.Public Procurement and Competition LawPublic procurement is a contentious issue vis-à-vis application of competition lawpublic enterprises, which are generally the big procurers, are subject to competition assessment.Commission has decided a number of matters, including cartelization in government contracts. Penalties have been imposed on firms to discourage the anti-competitive practices and abuse of dominanceCompetition Commission of India is set to change the rules of the game and play the role of a watchdog to check anti-competitive practices in the markethttp://echoofindia.com/reflex-action/competition-commission-india-4-years-enforcement-competition-law-3216927) Prasar Bharati (Amendment) Bill, 201028) Prevention of Money Laundering Act, 200229) Prohibition of Employment as Manual Scavengers and their Rehabilitaion Act, 2013. (Important, Swachh Bharat Abhiyan)30) Child Labour (Prohibition) Act, 198631) Scheduled Tribes and Recognition of Forest Rights Bill, 200632) Environment Protection Law, 198633) Wildlife Protection Act, 197234) The Electricity Act, 200335) Panchayat Extension to Scheduled Areas Act, 199636) Securities and Exchange Board of India Act, 199237) Factories Act 1948/Amendment Bill 201438) Apprentice Act 1961/ Amendment Bill 201439) The Pension Fund Regulatory And Development Authority Act, 201340) The Real Estate (Regulation and Development) Bill, 201341) Benami Transaction (Prohibition )Act, 198842) The National Food Security Act, 201343) Pesticides Management Bill, 2008*Maximum Credits per Person - 5000**Contributors earning more than 1000 credits <must> -a) Promote to at least 100 people.b) Share this list everywhere. :P :P LOL !Thank you all. :)Thanks for the A2A Anon. :)

What makes for a good office space/environment?

Your office space is contributed to largely by all the materials that you put into it: infrastructure, décor, furniture, utilities, each play their own unique role in creating a comfortable & productive office space. However, when we talk about creating a good environment that depends upon not just the material resources but the human resource too.Creating a welcoming and comfortable office for your employees is the key to getting the most of them. Your office design directly influences your most important resource: your manpower. So how to make sure you build a castle of inspiration and not a fortress to keep motivation away?Go for ergonomic office designs & furniture,Good IT infrastructure and support,Spacious, well lit rooms with windows and proper ventilationWell maintained hygiene factors like cooling and heating facilities, drinking water, tea & coffee clean toilets,Appointed break rooms for intermittent breaksBranding- branding is essential for not just your products and ads, it is needed for your office too. Meaning, not just your customers but your employees should identify with your brand too. Incorporate your brand in your office space by way of colors, stationery, equipment, etc. Your office should breath your brand, it should be all around so that your employees can feel that constant touch and realize that they are a part of a collaborative. This ensures a sense of belonging and adds to the need to deliver.Focus on your employees needs & nature of work- what is the general age group of your employees? Does your staff mostly comprise of young people or is it a blend? For example, Google has offices fit in with unconventional décor and furniture that allows flexibility and movement. You can make yours colorful & vibrant with many recreational tools. Whereas, if you have procedural tasks and finance or analytical jobs then you may go for a more structured and traditional office approach. Either way be innovative with the facilities that you provide your employees. Employees appreciate effort put into cleanliness and upkeep of their surroundings and it ultimately affects productivity too. Organized, neat spaces breed positive energy whereas cluttered, rusty surroundings act as productivity blocks.Make community a priority- if you wish to create an ecosystem that helps your employees deliver and also get hooked to your company then you need to create an engaging community for them. An employee cannot be expected to be a workhorse, merely focusing on deadlines and numbers can make anyone feel a disconnect. With today’s high pressure professional and personal lives, employees’ expectations are limited not just to good pay and benefits but they also extend to community and support. If given a chance to engage with other employees and discuss things beyond work, employees tend to enjoy work more. Give them a platform to connect over, like staff birthday celebrations, an occasional outing / get together, celebrating milestones, practices involving their families-bring your daughter to work day, etc.Educate your employees- giving your employees a chance to grow beyond their current skill-set not only benefits your organization but its’ also appreciated by them. Workshops, diploma programs, executive programs, etc for well performing employees gives them a reason to stay. Employees look forward to opportunities that would enhance their learning and make them more marketable.Above all, keep asking questions and create an atmosphere of openness. If your employees feel that they can pitch in their ideas towards the betterment of office space, they might bring you to pace with things that would otherwise go unnoticed.

Are there any companies that are likely to "tax" the VR/AR market? What supply chain dependencies exist, if any?

I start with an attempt to define and restrict the scope of terms such as AR, VR, tax that are nebulous and context dependent. Then I examine the current state from a historical and market perspective. Then I consider the actual h/w, identify stable and unstable components, followed by a look at supply chains & opportunities. I end with a few discussions on physiological issues, GPUs and captive content distribution channels.I discount content developer opinions and selective pre-order volume based metrics here - Their (A) enthusiasm is driven by assumptions of first-mover advantages on immature platforms, & (B) are not locked-in to platforms & will switch to largest player when that makes sense.Definitions and restrictionstax - A company X taxes a market Y, when X maintains the most immediately useful tool-chain combinations of IP/Services/products such that X may assume a default position in any product pipeline in Y.Example: X=AWS (from Vaibhav Mallaya's comment) for Y=cloud,Example: X=Texas Instruments for the Y=home-projection market.Note:For such taxes to exist Y needs to be mature.Taxation is never only a matter of technology superiority but requires perception engineering and X's active participation.Companies need to react in real time to developments in YExample: TI's tactics in creating a DLP monopoly (InFocus case)Example: Sharp/(MITI)'s decline+failure to contain Taiwan LCDNote: AR is not equivalent to VRVR can use non-transparent display substrates, AR may not.VR needs far greater calibration between the human visual system and the display, AR does not. Consequently VR needs more computing than AR does.VR hardware is easier to produce but harder to manage, over AR.AR may be made sleeker than VR.AR is mobile, VR may be static.AR is a generic term - can mean vision, audio or haptic, but popular press prefers to relate it to vision. VR is primarily based on the visual system.This distinction should make it clear that these are two different types of supply chains. VR due to its 'welder's mask' design approach doesn't need to be too sleek, consequently it is easier to manipulate existing component lines to work with VR. AR relies more on sleekness and wearability. So AR needs highly custom compactifaction - Something that no one has achieved yet, but I know all are working on this. Apparently there's also a new category that converges these two segments called Mixed reality.Another point requiring specificity - I imply head mounted or near eye display based interactive technologies when I talk of AR/VR devices. The device has to have features of wearables and has to attempt interaction with the environment without specific or manual input. Apple Watch/Fitbit/Kinect/Immersive earphones/that multi-speaker set up in your garage are not AR devices. A multi-projector PicoWall type immersive display does not qualify here either.An opinion on the origins of the current AR/VR cycle2007-2009 iPhone. The adoption numbers shocked all big players not part of the Apple supply chain. Specifically HP/Intel/Google/Microsoft. They get hammered by investors. Pressure on them to manage perceptions and since they were losing the mobile war, they had to create new product segments. The pressure increased exponentially around 2012 when mobility products start eating away what was considered their safe, stable product lines - desktop and enterprise.The formative years for AR/VR were 2009-2012 when everyone in the industry started taking on risks, helped by a stabilizing economy and consistent/low rates. That's when we started seeing the zero-th generation of AR/VR noise - 2009 Microsoft Kinect, 2010 Intel IoT alliance, 2011 Google glass, 2012 Google Tango/Oculus/LeapMotion etc.Most of the investments appear to have been based on 'not getting left behind, again' fears. For example, its safe to say in 2016 that Kinect/LeapMotion is no longer considered a unique, or relevant entertainment experience. Glass was abandoned because Google did not see it becoming a consumer product. Oculus was acquired in a Pay-to-Play move by a social media company. etc.[I have ignored the relatively unknown, but interesting companies that existed for brief moments in this space. There are many.]I can only conclude that the industry is force-driving the AR/VR wagon, not market demand. The risk we run is in killing the niche fields where AR/VR truly are utilitarian. It's certainly possible that we are mistaking curiosity for intentions. So 2016 is going to be the bellwether year for 1st gen products. This is the year we get to determine what the markets truly care for and wants as features.Y=AR/VRNext we draw some boundaries around the AR/VR market:There is no market, no real numbers only WAG projections. No perception of utility in consumers. It's not even certain that near-eye systems will ever steer outside enterprise or niche applications. Gaming does not provide volumes if it costs far greater than ~300 USD (a reasonable, consumer-accepted baseline). We may be talking of VR/AR-arcades, but not much of a market.Market will coalesce around the niche 2016-early-adopters seem to be the most excited about. Most seem to focus on what it does for the enterprise.From the perspective of supply chains, this takes time. After initial low rate prototyping, Silicon/mechanical/electrical/integration/testing/shipping takes 2+ years before economies of scale, design version stability and reliable demand projections kick in. So supply chain coalescence may be expected about 2018/2019.Companies that tax, X won't show up for 4/5 years from now. 2020 being the earliest. There will be a lot of noise in between.Always black swans like Magic Leap. They have made the most respectable moves in the market along with Microsoft so far - Respectablilty based on engineering planning and strategic foresight of their moves.So my predictions have a 2020 horizon.Hardware subsystems and units in the chainLet's now consider the typical systems such devices need. An incomplete list follows. Items in the list may be lumped together into custom subsystems (for example, the S1 PCB in the Watch, which Apple marketing described as a 'chip' initially and now call 'SiP').Generic systemsPower/PMICsPower/BatteryPower/AmplifierEnvironment/Color/light/Humidity/Microphone arrayEnvironment capture/CameraMechanical/ChassisMechanical/InputElectrical/touchElectrical/InterconnectsMechanical/Flex boardElectrical/MainboardElectrical/Antenna and flexLocation/GPSTelecom/baseband processorsWirelessLAN/Wifi/PAN/BT/WLAN/PAN/non-standard radio/opticalMemory/NAND flashMemory/DRAMProcessor/SoCProcessor/Interface controllerProcessor/Video/graphicsProcessor/ASICs for custom subsystems, may be integrated into main SoCOrientation/Inertial/MagneticComponent level manufacturing/TestingSubsystem assemblySubsystem packagingDevice level packagingDevice level assemblyCleaning/testingQC metrologyPackagingDisplayOptical/Display optics - Always customOptical/Digital light engine/DLP/LCoS/uOLED/LBS/LCDOptical/ASIC or COTS drivers specific to digital light engineInputInput/Gesture/RGBD cameras/Shaped light TX+RX pairs/Input/Gesture/HF acousticsInput/Gesture/ASIC ProcessorInput/Gesture/Touch-free capacitive/EfieldInput/Gesture/Capacitive touchInput/Gesture/x-IMU or air mouse/pointer type devicesInput/AudioRX/Speech/MEMS Microphone/ArrayOutput/Haptic vibe/Bone conduction/Custom hapticsOptical/Gaze/IR illuminated/High frame rateOptical/Gaze tracking ASIC/processorAudioRX/Environment/MEMS/PiezoAudioRX/Environment/Directional collocationAudioTX/mech/Bone conductionAudioTX/acousticAudioTX/multi-channel acoustic pipes/immersiveFirmware (Some require RTOS eg. baseband or dedicated processors such as IMUs with some predictive filtering)Firmware - Algorithms/Sensor fusion subsystem/Maybe in ASIC or analog or digitalRecognizing that everything can be customized, which adds time + money + uncertainty, customization is typically minimized. Most of the items that appear on the list can be permuted/combined into groups that make sense only to the systems groups/designers.Items, like cleaning/testing/assembly may occur as needed and do add cost and time. Once you know how many units you think you are going to move, you can add automation, assembly robots, additional metrology, rent/acquire facilities, increase staff as required. But designing/programming/testing/ensuring regulatory compliance all take time and need to be factored. ODMs typically handle some aspects of this.Looking closely at the factors that shape user experienceIt may be noted that most of the items that appear in the Generic subsystems segment on the list are commodity and there is considerable experience in manufacturing such highly integrated systems and have stable supply chains. No company will create new 'taxes' based on those components because of pre-existing entrenchment and options.The latter systems, that focus on display (immersion) and natural interface experiences (interaction) are the difficult problems in AR/VR. So if anyone wants to levy a tax on the VR/AR market they need to focus on hardware or software IP for:Immersion,Interaction.From the VR supply chain perspective, some processing/tasks/interfacing may be handed over to tethered desktop systems (example: Oculus). A key issue is will the market like tethered wearable experiences? [I don't think so - the markets vote towards mobility in wearables. But there may be differing opinions on this. Possible that content becomes so pretty that people don't notice a tethered experience.] If tethered systems become the primary model, then entrenched performance computing players may maintain their lead.IMMERSIONThe immersion stack has static optics (lenses, assemblies, light pathways, filters/Anti-reflection/diffuse/specular coatings, waveguides, microlens arrays, optical beamformers, diffraction optics), a digitally controllable light engine and a processor that typically takes the RLE compressed image data from the graphics RAM and figures out how to switch the pixel states. Then there are display standards and algorithms and interfacing IP opportunities.Static optics - These are typically polymer, but may be glass. Generally molded. Sometimes machined. Requires high QA effort, but once baselines are met, results are consistent and easy to scale. Unless there's a unique lens manufacturing tech or coating materials science that optimizes volumes and costs with specific apps to VR/AR, you are unlikely to gain any traction trying to corner a market here. This is a high volumes, low margins business.Light engine - Some examples in AR are DLP (TI), LCoS (Holoeye/Himax), micro-OLED (e-magin), microemissive (LuxView, my employer), LBS (apparently Magic Leap, Microvision). You will find details on the technologies here.There are regular LCD/OLED display components that are used in VR (Oculus and maybe Meta), but they won't shrink and that's a problem.Each specific light engine technology has a unique approach to decoding and storing the video stream and updating the pixel state. Unless the light engine is a standard product like an LCD variant, the chosen display technology will force a buy-in into a whole ecosystem that includes processors and firmware and IP licensing.These typically constrain the form-factors of the final product design, so are one of the biggest decisions a designer has to take. The light engines/image quality are also primary factors that shape user experience.You may be aware that the displays are singularly the most expensive subsystem even in the highly commoditized smartphone market. So this is where the biggest opportunities are. These companies (and their partner orgs that handle integration) are critical to supply chains since they may offer fully-integrated, 'CAD-and-drop', custom designs. Once a market gets hooked to a certain device experience, they won't care for anything else. First STN, then IPS LCDs killing the possibly superior plasma tech or power efficient electrowetting/e-ink/Mirasol is an example.[Edit: A technical point on illumination - VR h/w are typically not contrast or brightness restricted since the display doesn't compete with ambient illumination. But AR (or mixed reality) devices need to be considerably brighter than the light admitted by the see-through optical visor. Since the visor is typically designed to reflect light into the user's eyes, it adds some inefficiencies as well. So the light engines and illumination sources (see below) typically need both high conversion efficiency along with native high lumen output. This is another point that makes the choice of light engine tech very critical to AR experiences.]Illumination sources - The light engines may also require independent illumination sources, color sequencing technology and semiconductor photonics/lighting (laser diodes, LEDs). There are entrenched players here and this club typically requires deep efforts and commitment. If you have new and unique IP addressing illumination, you will be immensely valuable.Display Processor - See light engine. If you have an ASIC team and contracts/IP licensing with GlobalFoundries/TSMC, you are valuable.Algorithms - Discussed later.The opportunities are big but an org needs complete control of all verticals here. You cannot source processed photonics from somewhere, optics from elsewhere and use COTS processors and still consider yourself valuable. There's a reason Magic Leap needs the funding it did. (The jury is still out on if that's enough). The more unique your stack, the more verticals you need to control.Let's look at examples - We know that Oculus and Meta are based on LCD technology. Companies like CastAR appear to be using DLP. I have heard conflicting opinions on the HoloLens tech stack - some say DLP, based on maturity and display contrast, others say not-DLP because DLP is power hungry [Edit: Apparently LCoS - still power hungry and inefficient illumination]. Microsoft's patents apparently indicate a homebrew, with ODG+Nokia Lensing IP handling manufacture.TI has had the DLP market cornered for a long time. Japanese/Korean/Taiwanese companies have LCD cornered. LCoS is still too spread out, there are possible consolidation targets there (specially after Google dropped Glass). LBS is risky, because human factors. Micro-OLED is not bright enough. Samsung has regular OLED cornered, but like LCD, OLED doesn't shrink magically. I won't comment on Emissive micro-displays. Micro-LCD is being worked out but Japan/Taiwan/Koreans can't be beat; only acquired - And they consolidate/disperse all the time.2. INTERACTION.The interaction stack is built on permutations/combinations of sensors and algorithms. The primary intent with AR is to allow the displayed digital content to interact with and react to a user's environment. This is not as critical for VR, but you still need to detect the user's posture to enable immersion and reactive display content (what Oculus refers to as 'motion to photon').Sensor hardware - Publicly documented hardware may include simple RGB cameras, depth-sensing RGB+D cameras (PrimeSense, RealSense, Kinect), MEMS ultrasonic array emitters/receivers (Przybyla's Chirp), RF TX/RX pairs (Project Soli), mini-IR/laser/Time-of-Flight sensors (Microsoft), MEMS acoustic microphone arrays (Akustica, Bosch), capacitive field sensors (Microchip), MEMS MARG (magnetic angular rate gravity, from AD, TI, InvenSense, Freescale...), pressure, altitude, sensors as arrays among many other types. These sensors enable the system to understand the environment and user intent.One key insight that I think is unique - You can pay for high-accuracy sensors but write crap algorithms, or you can pay for low accuracy sensors and write excellent algorithms to get similar results. Leap motion is an example of the former, and the Apple IMU team is an example of the latter. Google's acquisition of Lumedyne shows which way the industry is headed.Scoping the product experience is also very critical. Just because you can have 20 sensors on your device doesn't translate to a better user experience. Multi-sensor algorithms are sophisticated and still need much development. Many orgs like AD, Freescale, Bosch finally, after like 15 years in the wild, have started to include quaternion f/w with their IMU chips - but too late - they don't work on arrays (because uncertainty propagation, parasitic calib. errors).Algorithms - The algorithms themselves are a big opportunity. The image processing required from depth sensing cameras is still considered a heavy load and requires specific co-processors and optimized architectures. Two core problems - 1. Environment mapping/segmentation, 2. Gesture recognition.The algorithms+sensors are still not accurate enough. Since these sensors drive the display content, there is little scope in ever processing this data online (because latency) like how we deal with speech. The old IP that has been granted is fairly useless, though legally still menacing. I expect a new wave in fusion, SLAM and sensor hardware quality to negate this barrier.There needs to be more psycho-optics studies on how these displays and algorithms interact with the human visual system and how they affect us physiologically over repeated and/or prolonged exposures. I am not certain if everyone will perceive the same displays similarly or if individual variations in eyesight will ruin experiences for some. Example: How does dominant eye affect near-eye display perception? There is opportunity here for ophthalmology to drive a part of the discussion on algorithms design.You will also find a lot more snake-oil here than anywhere else. Academic research is very difficult to translate to production devices. The simulated CGI experiences that marketing shows us are not what people see in the wild (Kinect/ LeapMotion). That's one big perception hurdle to cross.Algorithm co-processors - The algorithms may be implemented in silicon + PROM (Microchip/MGC, Maxim/21100) or they may be licensed as firmware (Bosch). Such implementation opportunities may be converted into a segmented toolchain that may be licensed by independent or smaller vendors. In a way this would be similar to the fabless/foundry IP license and production models.Metrology and calibration - This is the equivalent of the hard/soft iron and lifetime calibration issues in IMUs. Error rates and reliability are very, very critical here since they ruin usability and experience. There are studies that pretty much predict why technological leaps such as the Glass fail in the real world (Dix et al, Human computer interaction 2005). Most of my hesitation in being enthusiastic about this segment comes from this UX perspective.So the company that makes a product that implements a few features right 100% of the time may actually take the spotlight away from something like HoloLens which implements lots of features that fail now and then. Graceful failures don't mean very much. Reliable failures do, but someone has to figure out how to make this work.[My personal opinion is that vision based approaches for gestures will never achieve the reliability that is required for high volumes adoption in the time-window it is required in. They are simply trying to solve the wrong problem. But I am biased.]Ecosystem opportunities - A big opportunity from a devices perspective is inaccessible to most small players - An ecosystem to use the AR/VR product inside. Only Google and Microsoft have this. And so would Apple if it decided to release something - which it still may.So that was the background. Let's answer the questions based on that.1. Companies likely to tax the AR/VR market.The usual light engine suspects - TI, if we go the DMD/DLP way, or the Korea/Japan/Taiwan LCD consortiums if we use LCDs or microLCDs. If LCoS makes an entry, then you may have Himax. Whoever controls GaN/GaAs wafer bonding and 3D stacking technology also has a play here. Samsung, with all its subsidiaries and manufacturing partners will definitely be taxing everyone. Sony/Sharp's fortunes may reverse as well (I highly doubt it will be significant for a full recovery). Just about every pico projector or small form factor display specialist company may have a play here.A note on LCoS is that it has some unique wavelength selectivity and phase modulation characteristics. It will find unique volume applications for sure, but it has to mature (for example, ferroelectric LCoS) in time for it to be viable for AR/VR.Then there are the sensor/A2Ds/ADCs semiconductor manufacturers at play - All the MEMS and optical sensors companies. Among them, the one with the best accuracy and precision may win. Google has a march over other companies with the Lumedyne acquisition, but not sure how mature their lines are.Semiconductor photonics companies like Philips or Maruwa or Osram or Sumitomo are going to benefit if they just try and play nice with the AR/VR companies instead of focusing on their energy efficiency marketing.Metrology software companies that provide enterprise and production support with standardized services for sensor algorithms and metrology and/or device calibration would be successful. Bosch is an example. There's several companies in the Illinois area as well. Prototyping silicon has reliability issues that may be solved with standardized outsourced testing services.There are opportunities for SFF computing and GPU companies to release plug-n-play modular hardware that ensure that consumer grade laptops/desktops are compatible with VR/AR systems. USB 3.x standards appear to be a great way to enable such technology. It is likely that there will be consortium based standards created to enable such channels, and such standards will be used to levy a tax. (See note below for why entrenched desktop GPU players may not have much of a lead, but mobility/low power IP core licensing has strong opportunities.)New actuator technology, like bone conduction, needs to be examined a little closer. There are things that can be done here with multi-actuator setups that don't seem to have been explored yet. Companies that already specialize in BC speakers (Dayton for example) should see a steady flow of custom design RFQs. Somebody's going to eventually go towards a powerglove type solution (again!) and incorporate gyroscopic actuators (spinning inertial platters) for haptic feedback. Those that can make them small will have considerable play.In addition to passive optics, some, more mature and larger, technology companies are considering active optics. The usual approach is to use polymer thin film composites of nematic LCs and others organic/inorganic birefringent materials to construct patterned active layers sandwiched between glass and TCO layers to construct waveguides. An example may be DO.Biometry companies and statistical human body model companies should also see better margins. The fashion market will dictate a few trends here, but I have no idea where to even begin with that.Biocompatible polymer companies should also see a surge in inquires depending on the weight and fit of the final design. Fitbit had issues. So I expect 3M or Eastman to pick up a piece of the pie, along with their traditional plastics lines. There could be a move to natural fibers as well but I have no idea of who the players here are.The demand for software developers skilled in sensor implementation will continue its upswing, and I suspect to the point where many of these jobs go offshore. So off-shore consultants need to figure out how to incorporate such skills in their pools. Initially, it won't be as straight-forward as learning a framework - You will need graphics, mobility GPU, physics and EE/DSP skills.Big players like Intel will keep trying to force their ideas on people, and they may succeed. Entries of companies like Apple into the fray will definitely tip the carts for every other company not a part of their supply chain. You will see smaller companies without strong tech stacks disappear or get acquired in firesales.The receptivity of the Chinese market is also another huge factor. If a small player wins there, then the companies in North America may not have a chance to adapt to the China-internal supply chain efficiencies. But that's a generic statement true for many segments. What will be interesting is if AR/VR gets forced into a novelty segment like the Pico projectors were. And what I do know is that they, China, are looking at a very different, bigger, picture and running in a completely different direction from the US or the Japanese/Koreans. It may pay to not be caught inside the North California feedback loop.A general point - the chicken or the egg problem - Big manufacturing doesn't do small prototyping. But Small manufacturing requires cash upfront, and don't extend deep credit to small prototyping customers. Small companies that have big ideas but little to no credit generally find it difficult to execute on the actual vision - Some specs and tolerances are just proportional to money. Some manufacturing partners that look at the big picture and take on the risks may find themselves getting lucky. Hon Hai is doing just this. The ones based in the US or Korea seem to be only providing lip service.Physical FMCE retail stores like BestBuy, Apple/Microsoft Stores that showcase AR/VR and personalized wearables experiences are going to be critical as well. There is simply no other or better way to market such highly personal experiences. So capturing/partnering with distribution channels is critical if you don't have your own. This is also good for physical retail, because foot traffic+ecosystem sales. I expect BestBuy will do really well.2. Supply chain dependencies.GaN GaAs wafer and quality, availability and scaling to meet consumer demand.Efficient illumination sources (LEDs, laser diodes). For non-emissive sources, the light has to be generated by something. Most people are unaware of how critical illumination sources and the semiconductor companies that make them are. There are maybe two, at most three, orgs that can actually provide sources at scale.Precision diamond turning equipment for lens and mold manufacture.Micro forming/micro deep drawing/micro injection molding and stamping tech IP. Apple is the only Co with an internal specialist group on this. Most people don't understand this end of the business, but it's critical because miniaturization/compactification requires heavily non-ISO parts for fasteners (screws, for example: low strength steel Y-wing screws, w/ 0.2mm threads on Apple Watch), latches and rocker/slider/MOM switch mechanisms and custom connectors (eg. hidden 6 pin port on Apple Watch).Foundries with stable MEMS, FinFET, <20nm design rules and processing. Anyone can flat out say GlobalFoundries, TSMC and Samsung Semi are going to make money. Their recent investments (>$50B aggregate, 2012-now) reveal the same.Sensor design IP accessibility - The IP needs to not just be good, but defensible against frivolous claims. Verified/reliability approved designs are immensely valuable.Sensor fusion/SLAM algo IP accessibility. Many AR/VR hw orgs start building MVPs using barely functional, first-principles algorithms. The bare functions from open-source libs are okay, but don't scale well. It's easier to pay for specialist IP than develop self-calib. routines or wait for years to get SLAM working correctly. Example - Bradski was one of Abovitz's first hires. There's about 100 people in the world with the know-how to do this well. Chances are, they are not in your team.3D packaging IP and industrial equipment, for System-in-Package design. Very few orgs specialize in 3D packaging design/simulation.EMC/EMI and EDA simulation tooling. Critical because of body-proximity and tight packaging with components physically on top of each other.Wrap around ultra-high-density flex, materials and manufacturers. For flexes to be 'wrappable' or bendable, the traces should not fail when bent but be thin enough to bend easily. These are antagonistic design criteria and difficult to manufacture reliably at scale.Small form factor interconnect manufacturers. Another thankless, behind-the-scenes role, but this is the reason devices become thinner or smaller, not Moore's law. Smaller semi chips do help, but reliability in IC packaging, molds and interconnect technology is what allows the signals to transfer. Very few specialist companies can handle high volumes custom interconnects.Bandwidth/fiber/telecom companies. Also multi hop/mesh network h/w f/w developer companies. IoT needs a display and AR/VR setups along with smartphones may be it. There's a huge effort behind the scenes for control of this space which is seen as high growth. Entrenched players are leading this effort. Not all are traditional networking companies.Human factors analysis - Human bodies have statistical dimension distributions - Dreyfuss' text Measure of man and woman doesn't give you digitally usable data. Companies specialize in collecting statistical body data and rendering them to useful forms (including CAD, finite elements and point clouds). Then there are gait, form, structure, posture datasets that designers love to have. This industry is bound to benefit from all kinds of wearables.Fab cycles for fabless, smaller players.Polymer orgs and their consultants. Polymers and specific recipes are used in everything from mechanical to optics to packaging to flexes to fibers. Dupont's Kapton XC used on Apple's stealth flexes is an example.Industrial optic metrology/lightfield homogeneity/illumination PSF measurement tool makers. Cohu/Delta design for line equipment, Nikon, Hexagon, a bunch of European companies.Regulatory policies on eye fatigue/illumination exposure. There will be guidelines issued and there will be some posturing. See note on health risks below.Physical retail stores for distribution channelsNote on regulations and health risks (cc. Colin Jensen)Head-Mounted devices will fall under both the FCC and the FDA mandates (21CFR1000.15). Device-makers will try to force an FCC-only oversight by disavowing any medical applications - but the FD&C sec. 531 makes it clear that such devices should require FDA oversight. However in the end this may be a matter of legal clarification that really cannot be predicted.FCC regulations are murky and I am unsure of how the agency arrives at its conclusions. FDA operations are clearer, or maybe I am just more familiar, so I focus on that.Broadly - The first gen products will have standard disclaimers and warningsremoving/reducing liability (<30mins of usage, >16 yrs of age etc). The FDA as a matter of practice does not 'go after' nascent businesses unless it is egregious, or it receives complaints or reports of concern from the practicing medical community. It will first study the physiological effects under expert oversight, then issue guidances, finally create regulations and standards that equipment manufacturers would have to follow. This takes time and industry comments are always sought and taken into consideration.Unless deemed absolutely dangerous, commerce may be allowed until guidances areissued. If the expert panel finds significant chances for injury to occur, it will select a classification for such near-eye devices (Class I being safest, III being worst). Thenear eye industry will fight to get their products classified Class I at worst.The LCD/DLP based devices may be declared class I depending upon the raw lumens they output among other factors. Many AR devices may actually not require classification at all, specially if they are battery operated - Because limited power restricts the illumination output. However this is not true for tethered devices such as those from Oculus. They may try to increase their display brightness which may increase health risks (see below).Google/Magic Leap, if they use laser diodes as sources, may get a Class II (mandatory 501k filing since there are no equivalent products that shine lasers into your eyes for long periods of time). The increased regulatory costs may be passed down to the customers. Regulation may also force such tethered/high lumen near eye devices to be sold under medical or occupational guidance etc.Health risks - Broad categories are(A) Simulator sickness(B) Repeated/prolonged exposure.Simulator sickness is an ongoing discussion - Some are of the opinion that initial sickness can be overcome through sitting+acclimatizing over time. They assume that this initial barrier won't restrict adoption. I disagree, but won't dwell on this.Prolonged exposure - The physics of head mounted systems, with their brightness, near eye lensing, moderate temperature, pressure and electromagnetic exposure dosage and the straps+weight of the system should definitely require physiological/ ophthalmological oversight. For example, some wrap around strap-based designs do increase mechanical pressure or physical stress on superficial temporal, occipital and angular/facial veins/arteries. The physics (inertial motion, eccentric mass distribution) of head mounted gears will lead to conditions similar or worse than what commonly cause 'helmet whiplash' or gorilla arms for controllers. Also RSI is to be expected with unsupported necks, arms.Note these are the obvious issues - there will be others such as those pertaining to blink reflex, ocular hypertension, trauma on general orbital systems and many others. I don't have expertise to assess these.The risks will have to be evaluated against the benefits. Many concerns may be addressable through appropriate engineering and quality control. I only hope that systems designers follow a 'do no harm' or ALARP principle and consider such issues in their system design.Is medical regulation a barrier to entry? Depends. Not for most players, but certainly for the homebrewers. The onus is on the very first devices to show that they are not dangerous. After that every other manufacturer only needs to claim equivalence with the first device. This may still deter some players not familiar with policies and hinder investments in such players.NB - A class III classification is highly unlikely, but could prove very dangerous to the AR/VR industry.However I expect there will be no regulatory roadblocks until at least 2018 or later.Note on content channel and app-store lock-in'sAll major players (Microsoft/Hololens/Windows Store, Google / Magic Leap / Play store...) will have their own content channels. Hard to expect Steam or any non-affiliated channels - those not affiliated with either a major h/w or OS maker - to succeed; Example: Leap Motion, Amazon's app store didn't do too well. Another example, developer's funds - like those created by Highland for Leap motion don't work out to create a natural ecosystem when competing against integrated app stores.A generic, system-independent app store faces huge issues, as was initially demonstrated by the fragmentation in Google's play store where many apps didn't work the same or at all on different versions of android phones. So platforms like OpenVR face big obstacles. First gen h/w products with heavy subsystem and performance fragmentation at the h/w and OS level cannot simply be virtualized away in software at the outset imo.This point becomes pronounced specially if your display tech just uses different physics to get the information into the users eyes (Magic Leap - lightfield, Oculus et al - stereoscopy displays, Hololens TBD) or uses different types of sensors and recognition algorithms with different levels of resolution/accuracy to capture input. If your immersion/ interaction stacks are different, you would introduce huge inefficiencies/bloat in trying to virtualize all possible hardware combinations into a single API. Some UI choices may stop making sense on different stacks/controller choices.On why desktop GPU companies don't have a guaranteed taxBecause they are not common to all AR/VR graphics pipelines.Gaming based VR rigs may need them, but baseline h/w margins are low and the larger market is not receptive to premium performance h/w.Market drivers may be low power/small footprint/mobility and cost, once baseline performance is guaranteed.Many h/w companies would prefer to develop their own low power SoCs eventually, specialized to their own tech stack rather than pay premium for generic systems (see point about integrated verticals; Example-Apple and PowerVR/Imagination Tech IP, Cadence/Tensilica, Synopsys..). Traditional GPUs are good for generic development with hardware abstracted away, but performance optimization starts at architectural design. [I am a biased rotten h/w guy, you can tell]You can mix and match IPs and foundries. Sub-20nm FinFETs are now stable and a big deal for next gen mobility SoCs. So depending upon an org's commitment+strategy, it's not that difficult to develop application-optimized graphics engines at the system design level while still getting next gen fab. Reducing generational dependencies on external architectures is generally a good idea and gives you better control in targeting experiences.I think the position that 'desktop-class GPUs are mandatory' comes from assuming that VR/AR==Performance gaming and Oculus; Not casual gaming, not enterprise, not productivity. I doubt this.From a display h/w perspective - Pixels need sufficient physical transition time to be able to switch really fast. Only microLEDs have the kind of refresh rates mentioned in Binstock's article in engineering stable designs. And liquid crystals don't switch that fast, because hysteresis and its a mechanical torsion we are talking about. Ferroelectric LCs do, but are not out of the labs yet. DLPs can, but they have ringing and pull-in stiction issues that they have to spend more time in fixing otherwise you get jitter and color breakage (smaller the pixels == worse that problem). That's one of the reasons why solid state photonics is such a huge deal. LC based displays may work for AR with selective region based decompression/refresh, but AR doesn't commonly use LCDs. Please note the disclosure below.So current gen displays don't support insane, >90Hz-peak refreshes - This implies that there's no need for 120FPS GPU support.Magic Leap's LBS tech may also surpass the refresh rates (90Hz) easily, and they would definitely need a custom SoC to fit in their mobility design.Note on '150Hz' FPS that eyes can detect - That's a number that apparently a WoW gaming forum spewed out and I believe is inaccurate. Eye's don't scan in consistent frames (see Andrew Watson's work at NASA on physiology of display perception, or Holmqvist et al, Eye tracking-comprehensive guide to methods and measure 2015). Physiologically, if we had to converge to a number it would be much higher and we risk forcing multiple concepts of biological photon sensitivity, contrast response and vision/motion perception onto a not very useful generic concept of hardware frame rates.The actual physiological processes of vision perception are very relevant to near-eye display people, mind you. But that's another discussion in another place.I realize I focused the most unglamorous aspects of product design and lifecycles here, but hey, this is what it takes. Some poor sod has to sit down and figure these things out so we can dream our rainbow dreams in powerpoints, clean APIs and rendered CAD images.I deliberately avoid taking specific names, except GlobalFoudries/TSMC/Samsung Semi, because lock-in depends on who's willing to take the biggest bet on this market. Many orgs that have a play here haven't shown deep commitment yet, except maybe Microsoft and Google.Disclosure: I design, build, analyze Micro-electromechanical systems and optoelectronic hardware for display/imaging technology used in ultra-miniature (pico) light engines and sensor technology for human-computer interfaces at Ostendo, a display technology company in SoCal that also makes near eye products. I invented a sensor+algorithm stack called deepSense with applications in AR/VR/Biomed/robotics and real life. It's just the greatest thing since Nyan cat. I am fully of that opinion.

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