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PDF Editor FAQ

Why do so many games of Monopoly end in someone rage quitting?

Monopoly is, by modern standards, a really poorly designed game in many ways. By the standards of its time, of course, it’s outstanding. But it’s a game that takes place in three phases.A game of Monopoly takes about 15 minutes to set up; your first few circuits round the board you buy everything and there are no meaningful decisions so the game part of the game hasn’t really started.Then you get the actual “game” phase of the game of monopoly. About half an hour of backstabby auctioning properties and trading to get sets. This is where the actual game takes place - and it’s a pretty good half hour game.After that half hour you then have another couple of hours of working out who got the highest score in a game with no blue-shell style catchup mechanism; working out where to build a house is a simple rate of return calculation. So all you’re doing is playing out to work out the final outcome.Which means that if you didn’t win the trading and aren’t playing kingmaker by giving all your resources to someone you basically have the “pleasure” of spending two hours being ground down into a defeat you can’t do anything about with no meaningful decisions to make. In a four way game of monopoly it’s almost inevitable that at least two and probably three players are going to be spending this longest phase of the game just being ground down and wanting it to all be over. Most hate it and some rage quit over it.But worse is to come with “Family monopoly” and house rules, especially Money for Free Parking. (And I should at this point mention that a backstabby trading and auction game is not a good choice for families).The most common house rule is “No auctioning of properties”. Congratulations, guys. You just made the game part of the game a lot less deep, competitive, and interesting. But far worse is Money for Free Parking. This rule just gives a windfall to whoever lands on free parking - but it has two problems:It doesn’t change the result of the game. It hasn’t built up enough to do very much in the first two phases of the game. Giving a windfall to the person who comes out of phase two in last place just means they last longer before running out of money, so the game gets even more grindy and frustrating.One of the reasons Monopoly ends is that the liquid cash gets drained out of the game by things such as taxes and street repairs. Put it all back in by money for free parking and the game can go on for hours longer.So. With Monopoly you have fifteen minutes of setup, half an hour of fun game, and a couple of hours (less if by the book, more if by common house rules) of basically having your face stamped into the mud unless you won that half hour. No one likes a couple of hours of having their face stamped into the mud especially not if they can feel it happening and don’t know when it is going to end.

What are some complicated board games?

Without a doubt, it must be the 1500-hour (~60 days) game, The Campaign for North Africa.The Campaign for North Africa features the following:a 10 feet-long map1,800 cardboard counters3 volume rulebookThe game requires 10 players, each of which must manage a sole area of operation — aircraft operations, logistics, combat, upper command, etc. In fact, the average “turn” for one player takes about 8 hours, and, as mentioned earlier, the average playing time is 1500 hours.In fact, one of the “wretched excesses” (as stated by the game’s lead designer) of the game was perhaps also one of its most infamous rules.The Italian Pasta RuleOne of the biggest mistakes the Italians made during the entire Desert Campaign was to provide their troops with a diet which was composed, in large part, of spaghetti and macaroni. Aside from providing insufficient protein (this wasn’t Buitoni Brand) pasta has one serious drawback in the desert: you need water to cook it! Therefore, each Italian battalion,when it receives its Stores, must receive an additional 1 point of water when stores are distributed. Any battalion-sized unit that does not receive their Pasta Point (one water point) may not voluntarily exceed their CPA that turn. Furthermore, Italian battalions not receiving their Pasta Point that have a Cohesion Level of -10 or worse immediately become Disorganized, as if they had reached -26. As soon as such units get their Pasta Point,they regain the original cohesion level(i.e., the level they had before they disintegrated.)Essentially, “pasta points” were introduced to ensure that adequate water is delivered to Italian forces to cook pasta in-game.Unfortunately, due to the game’s complicated mechanics, many gamers, including experienced war-gamers, were ambivalent about playing the game. In addition, the company that manufactured the game, SPI, was already declining when it launched the game in 1979. By the early 1980s, SPI (and its games) were defunct.However — don’t lose hope! There are still many copies of the game available to buy online! In addition, if you are looking for a retirement activity and you have others to play with, this might be the option for you :).

Does the fifty move rule in chess still apply if there is mate in one on the board?

If a player can make a move that will result in 50 moves having been played without any pawns moved or pieces captured, the player can claim a draw. Even if the very next move is a mate in one, the game will still be drawn.

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