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What are some of the craziest things that people have seen a candidate do in a job interview?
Here are two of many:Nice young womanSo I interviewed this nice young lady to help another manager who was looking for a new admin assistant.. This was not my first rodeo so as always I had my trusty young but brilliant assistant Ann sitting at a spare desk in my office pretending to work - you know, just in case. You can’t be too careful these days.Said young lady arrives promptly, she has the right university paperwork so I can interview her, all seems well. We start out going through her resume, me explaining what the job is, the interview somehow turns conversational. She says, “May I show you something and get your opinion?” I say sure.To my horror she exposes her left breast and there’s a huge, ugly abscess on it. I’m taken completely aback for a moment and I glance over to see Ann’s eyes the size of saucers. While my brain is frantically trying to compose a sentence that will stop this in some manner that HR will approve at the hearing that will almost certainly happen, the very relaxed young woman continues, “I’m sorry to bother you with this, but I wonder if you have anything you could give me because if I make an appointment with my regular doctor my husband will know, he’ll think I’m trying to get my birth control refilled and he’ll beat the shit out of me because he wants me to have another baby.”For a moment I sit speechless, desperately trying to maintain a blank facial expression, half expecting the woman and Ann to crack up laughing having pranked me. Suddenly I get it and I say, quietly keeping my eyes locked on Ann’s face and well away from the lady’s breast, “Miss… I’m sorry for any misunderstanding, but I’m not that type of doctor.”Now we’re all speechless.She finds her voice again first, pulls her shirt up, and says, “… so I could start this job in about two weeks if you decide I’m a good fit. Do you have any more questions for me?“I shake my head, no, and she scoots out the door.Ann says, “Did that happen? I reply, “Let’s say it didn’t,” and I write on the official form “exposed herself to me, accidentally, maybe, witnessed by Ann ******.”We hired her.Nice Older WomanA different time an older lady applied for a job in the media production department. This was one of those times but the higher ups had pretty much already decided the person they wanted to hire for the position so my job was really to find some reason to not hire the others and put it in writing.Of course my trusty young assistant Ann was there as witness, this time with a clipboard full of data sheets, squinting at the paper and pecking the information very slowly into a computer. Maybe she was even doing some actual needed work, I never did ask.The nice lady seemed congenial, had reasonable credentials and experience for the job, I really couldn’t imagine what might disqualify her and I certainly wasn’t going to invent anything.As the interview wore on, my voice cracked many times. I apologized to the nice lady and explained that I was losing my voice after doing dozens of interviews. Due to the nature of my employer, we were required to interview everyone who applied.Interview lady immediately perked up! She said, “Can I show you something that would really help you?”God, please, not another bare breast.In the absence of a negative word from me, she starting contorting her thin, old body into various impossible looking poses and explained it was yoga. I have to admit it was pretty impressive but I croaked out, “How does this help my immediate problem?”She replied quietly, “The lion pose” and launched herself from the chair into this pose, her tongue fully extending and hanging down, less than 2 inches from my face, letting out a loud hissing sound..Ann hadn’t been paying strict attention (probably surfing the web) and she nearly jumped of her chair startled! I was stone cold frozen in shock.The lady held that pose for several seconds, then continued, “this is something you can do to stretch and strengthen your vocal cords…”She noticed the shock on our faces and continued, “Oh… I guess maybe that was a bad thing to do in a job interview….”I woke instantly from my stupor, reminded of my assignment. I smoothly said, “Oh not at all! That’s really interesting! and asked her few more questions while I wrote “Screamed into my face from inches away, Ann ******* witnessing”She wasn’t going to get the job anyway, but I felt really sorry for her.After she left, neither Ann nor I said a word for a minute or two, no doubt replaying in our minds how crazy it gets doing state job interviews.Finally Ann said, “Can I tell you what really freaks me out?”I said, “If it doesn’t involve baring a breast, sure.” This had become part of our standard conversation after mistaken doctor lady.She rolled her eyes then said, “How can your expression never change when one of these happen? That woman was right in your face!”I shrugged. “A dozen more of these and your face will be the same.”She said, “I’m graduating this summer, you’re stuck here,” and stuck her tongue out at me just like Yoga lady.
Dungeon Masters, how do you rework your Dungeons and Dragons campaigns when the players end up killing NPCs that are necessary to the campaign’s plot?
Oh, it’s super easy! Never have NPCs that are necessary to the plot.I recently realized that I’ve been GMing for about 15 years. It’s probably been at least a decade since I planned a campaign. Players are excellent at screwing up plans. So I just don’t plan anymore, I merely have intentions. There are things I’d like my players to do, places I’d like them to go, but if they don’t do any of that…I just roll with it.It can be something as small as one scene, where the players just havn’t talked to the NPC with the vital data, the MacGuffin, whatever.From Your Players have gone off the rails. Now what?I was talking to one of my players the other day. She was asking about GMing advice as an novice GM herself. In particular, she had an issue in a game she ran wherein the players were supposed to go to a certain place, talk to a certain NPC, get a certain bit of information, and proceed.But they never talked to that NPC. What to do?I’ve been there many times myself. Worse, I’m a writer. I know how the story is supposed to go, and now the players are fucking it all up! How do we get them back on track!?You don’t. You lay new track that should intercept the original plot sometime in the near future.The problem here is that she fell into the same plot-trap as many new GMs. It’s worse because she’s an engineer. I understand. I’m one too. The scene was supposed to go a certain way. Tab A into Slot B and all that.The key is that she, like many new GMs, and like myself when I was new, focused on the process, not the objective. Her players were supposed to get an address so that they could find the guy who would lead them to the big secret. Without that, there’s no more plot.So what is the objective of this scene? Why does it exist at all? It’s not for the players to talk to the NPC. He doesn’t actually matter. The objective, the whole reason they were in that bar, was to get the address for the guy they need to find.So let’s role play this out a bit and see how she could have handled her idiot players.You enter the bar. It’s dark, smells like stale beer, but thankfully lacks the undertones of piss. The bar is in the center of the back wall, leading into the back of the pub. There’s two waitress moving around and a few patrons about. One guy is sitting in the very back corner of the pub watching the door. Watching you.Now, you’d think that was an obvious tell for “Go talk to the guy in the corner”, but her players just took it as a bit of mood lighting, as it were. The creepy guy in the back.So they mill about and never ever go near the guy who has the info. Who cares? He’s not important. What’s important is that they leave that pub with the address.Carl: I want to flirt with the waitress.Okay. What do you want to say to her?Carl: Can’t I just roll it?Sure, you lazy bastard, let the dice speak for you.I like to encourage role playing, so anytime a player actually acts out what his character is doing, they get a sort of soft bonus to social skills. Sometimes I may not require them to roll at all, though it is always an option. I get that not everyone can actually act.Carl: I got an 8 [beat his roll by 4].Okay, well she’s not interested in sleeping with the twelfth random customer to flirt with her today, but you haven't offended her.And so on. Gustav starts chatting up everyone but the guy in the corner. Smith and Wesson just sit at the bar and drink, talking to nobody, because they actually feel like roleplaying that Alcoholic disadvantage they both took.What to do what to do?Gustav, roll perception for me.Gustav: Uh…seventeen.Well shit. If Gustav had passed, he’d have overheard two alte kakers talking about poor Old Man Henderson, the guy they’re supposed to find, and hopefully he’d be smart enough to chat them up and get the address. But alas, he’s got cotton in his ears.What else?Wesson, roll me health.Wesson: Shit. Botch.Dude, you gotta pee. Like right now.Wesson: Okay, fine, I go to the bathroom.Roll perception.Wesson: Sixteen.Fuck! If Wesson had been paying attention, he’d notice the Wanted poster for Old Man Henderson, which listed his last known address, on the wall, in front of his face, regardless of whether Wesson uses a urinal or a stall. The poster didn’t exist until I needed him to see it, so wherever he ends up, it’ll be there. But he’s too distracted I guess. And now he’s expected to get ambushed in the restroom because he knows he failed that spot check. Or maybe he thinks there’s a glory hole or something. I don’t know.They putz around for a while longer and come up with bubkis. They decide to leave the pub. FUCK! Hail Mary time.Okay, what order are you in as you leave the pub?Now they’re paying attention. They assume they’re about to be jumped on the when the leave the pub.Carl: Uh, me, Gustav, Smith, then Wesson.Okay. Carl, as you turn the handle to open the door, you notice a sign on in front of your face.Carl: What does it say?Can you read right?Sometimes players interrupt you. Good time for a bit of snark.Carl: Uh…[checks sheet] yup.It says “Missing, Old Man Henderson”, with a picture that looks like the one [contact] gave you. “If you have any information about this person, please contact Mary Henderson by post at [address] or via telegram care of [telegraph office].”Gustav: The sign is just right there?Yup.Wesson: But we searched the pub when we came in!Y’all went straight forward and started doing this and that. Nobody actually did a general search, and sure as hell nobody turned around to see if there was a notice board or a sign on the door or anything.Okay, so they may end up thinking you’re a bit of a dick, because they’ll never know all the clues they blithely ignored or missed until you had to throw it in their faces.The point is, remember the objective of every scene. What can they not exit the scene without doing? If they do exit the scene without doing it, how are you going to compensate? In this case, I now have to pull Mary Henderson out of my ass so that she can give them the freaking address, but that’s at least more reliable than the “mysterious contact” my novice GM originally went with.Remember, players will screw up your plans. You’re not writing a novel, you’re herding murder hobo cats high on Mountain Dew. This is why I say I no longer make plans when I run games, I merely have intentions. When things don’t go the way you need them too, improvise, adapt, and overcome.That cool mysterious contact with his mysterious backstory? He doesn’t exist anymore. He no longer serves a purpose. You can discard him outright, or keep him in your back pocket for later, but for now dump him like jinxed die. We’re on to Mary Henderson, who you need to make up on the fly, and therefore bears a shocking resemblance to Mrs. Doubtfire because that’s all your panicked brain could fill the slot labeled [kindly old lady] with. Four sessions later when she’s still running around because the players love her and adopted her (under the guise of helping her find her missing brother) they’ll do something stupid again, get themselves into a bind, and be utterly shocked to find out that when people are trying to kill Mary Henderson’s darlings she suddenly starts swearing fit to make a Navy Chief blush and packs a .44 Magnum in her purse. Because it was that or let the idiots die.I bet you’re imagining Mrs. Doubtfire in a Weaver stance while calling a bunch of hoodlums “no-good motherfucking scumsucking twats who bring shame to their mothers” as she calmly blows them away Dirty Harry style, aren’t you? If you weren’t before, I bet you are now.Remember the objective of the scene. Remember the critical thing that the players need to do, learn, or whatever, before the scene ends. Make sure that they do or learn it before they leave, even if you just made 90% of the scene up on the spot because they missed the glowing neon “talk to this NPC” sign. If you do it right, they’ll think that whatever you just pulled out of your ass was the plan all along.So apply this method to your whole campaign. But just how do you do that?PCs have agency. They have their own interests and desires. They have plans and intentions. But you know what? Your NPCs should too. They’re people, after all.When you write a campaign, don’t plot it out like a line, one scene leading into another into another, with a single broken link destroying the whole thing. Don’t even craft it like a branching decision tree. You’re not writing a video game!Cem Arslan, in his answer to What are some great ways a DM can ensure players’ agency is respected?, lays out what he calls the “Five Question Method”.Basically, after getting a core idea about your plot, you answer these five questions in order:What is the objective that drives the core conflict?Who are the people of interest?What are the goals in short and long terms of the people of interest?What are the means, strengths, and weaknesses of the people of interest, especially in relation to the primary objective?Keeping in mind their means, what are the people of interest doing and planning to do fulfill their goals?You should read his answer to see an example of his method in practice, it’s very well written. His method is slightly different from mine, but the basic idea is the same, and his is more formal. I think it would really help people transition from linear plotting to flexible plotting.The key is that your players will very often just not react the way you expect, even if you know them well, and the glory of tabletop games is that you’re not locked into a decision tree. It’s so much more flexible. As a GM, you should cultivate the ability to improvise and adapt.So rather than saying “Well guys, you can’t kill Joe Linch-pin, because he’s an essential NPC”,consider, “Okay, they just murdered the rebel contact in the face. So, what are the rebels going to do about this? Will they even know? Does the King find out? How would he react?”So maybe instead of the PCs getting recruited by that now corpsified and gross NPC, they get recruited by someone else. Maybe, instead of helping the rebels revolt against the King, it turns out that they help the king stamp out insurrection. Whatever may fit your particular campaign.Determine, what are the logical ramifications of their actions, and let them unfold.Original question-Dungeon Masters, how do you rework your Dungeons and Dragons campaigns when the players end up killing NPCs that are necessary to the campaign’s plot?
How does one enhance customer experience with technology in retail?
Many ways, and the answers here all give concrete examples.I think the most important aspect that retail companies should focus on is the personalization of the retail customer experience. Retail has this tendency to go for a one-size-fits all approach to selling. Some technological solutions to achieve personalization in retail are:Personalized online shopping – Customize virtual shelves or online stores to show only items that a customer may be interested in. Leave some space for surprise purchases, but make sure that it’s still something that a customer is likely to buy. Factor in other elements like the season, trends, among others when deciding which items to show your buyer.Virtual shopping assistant – Customers want to feel special and well-taken care of. In retail, that could be hard to do all the time, considering the volume of customers you want to please. Developing a virtual buying assistant that’s localized to your company will help you provide the extra service that customer crave for.Integrated, continuous shopping experience – The concept here is to be present wherever your customer is, and to connect all the experiences your customer has with your brand. Your brand has to be accessible every step of the way: from mobile browsing of your online store, buying on the desktop, pick-up in the physical store, to reviewing your product online.The three things I mentioned above use data-driven approaches to customer care. These 3 use customer data to execute a more personalized and integrated experience. In short, with data you can give customers what they want, and they’ll be happier for it.Data paves the way to the future of customer experience. Data will make everything we do more precise and more responsive to the customers’ needs. It’s our cheat sheet to pleasing the customer—and it will never fail you because it’s scientific and based on logic.If you want to know your customer’s patterns and preferences, use technology that captures customer data from all your interactions. A possible option is to use an integration solution like Tenfold. Our advanced integration tech connects all channels of interactions with customers and data systems, collects 100% of data from these interactions, and processes them to produce a unified view of your customer.Tenfold has helped companies like NLC Loans and Wayfair increase conversion rates and satisfaction ratings in months. We can help you get the same results, just contact us for more info or a free demo.
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