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What are some chatbots in recruiting?

At Applyr we’ve developed a chatbot solution for recruiting that doesn’t pretend to be human, but delivers the most human experience possible.Here is a screenshot of an Applyr chatbot. This example is for a Customer Service role based in Florida.See how many features you can spot that are major differentiators vs other chatbots on the market.(Below, I explain our thought process and motivations behind building such a product.)I’ll go into some of the features in more detail shortly, but first let me explain a little about our thinking.As anyone stuck in a meeting with us has come to realise, we’re obsessed with the candidate experience.We believe it’s the only way to keep high-quality candidates engaged, which is increasingly important for recruiting.Why this obsession?Well, we all (the founders of Applyr) have had the experience of sitting on both sides of the recruiting fence.We’ve felt the pressure of ‘candidate overload’ as hiring managers and recruiters. And we’ve felt the pain of the ‘black hole’ and zero feedback as applicants in the past.If anyone’s to blame for this state of affairs, it’s not people. It’s outdated processes.So we set out to change things radically, with the help of chatbot technology and AI.A human experience is an interactive experienceIf you can provide an applicant with the guarantee that they will enjoy an interactive experience, with feedback, whatever the outcome, then you relieve their fear of landing in the ‘black hole’, as the majority of applicants do.Just to re-iterate that point: Currently, the majority of job applicants never hear back.It’s a modern-day tragedy for job applicants. Many suffer in silence.Check out this great blog post on the subject by Liz Ryan in Forbes:→How Can 100 Job Applications Get Zero Replies? Here's HowAnd an older post by Pam Kruger, which is still just as true today:→Most Employers Don't Bother To Respond To Job Applications, Survey FindsSo by making things interactive, (dare we say it?) enjoyable thanks to a recruiter chatbot, even rejected candidates now have a reason to recommend your company to their friends in future.A superhuman tool for human recruitersRecruiters are ‘only’ human.Human recruiters and HR assistants, with their naturally human faculties, have a snowball’s chance in hell of responding to thousands, if not tens of thousands, of job applications every week.Let alone with any meaningful feedback or advice.This not only causes them stress and leads to burnout.It’s terrible for the company’s brand and costly on so many levels:Reputation. Many rejected or ignored applicants now take to Glassdoor in order to vent their anger.Executive time. One of our founding partners recalls how disgruntled applicants would frequently message her directly (as a senior executive) via LinkedIn, demanding feedback on their application. Some would even go straight for the CEO. (More on this topic here.)Customer sales. In 2014, a British company learnt that roughly 7,500 rejected job applicants switched to a competitor as a direct result of a poor recruitment experience. This equated to over £4million in lost revenue.The ability to ‘handle the volume’, combined with an interactive candidate experience, explains the recent interest in recruiter chatbots.Anyway, back to the features of the Applyr chatbot. Here’s that screenshot again.Here are two things that immediately stand out:The chatbot window is configured to match the company’s own brand, including the colour scheme, the font and general styling options. But also the tone of voice and a number of other subtleties have been tailored. That’s because the chatbot ‘lives’ on your careers site, not in an external app. (Naturally, our design is fully responsive.)It’s multilingual. Global organisations who rely on a multilingual workforce need a chatbot solution that can speak to candidates in the language or languages that are relevant to the job. This chatbot switches between English and Spanish in order to assess the candidate’s language skills. (We’ve barely begun to touch on the possibilities here…)And here are a few more things that are going on behind the scenes:The chatbot is monitoring the progress of the candidate through the conversation. The recruiter (or their manager) can then bring up reports on candidate engagement with their hiring process. (Which the Applyr platform then improves.)The chatbot is also evaluating the candidate based on a number of relevant factors. This means that recruiters can immediately focus on the most qualified candidates.With the recruiter’s permission, the chatbot will directly schedule an interview with the most promising candidates.By the way, these last two points include candidates who didn’t reach the end of the chat, for whatever reason.A few more words on how we believe Applyr stands out…Most of the chatbot solutions being deployed in recruiting fall into one of two categories:Simple, Messenger-based bots (on Facebook, Skype, Slack, text message etc) that you can implement today with little effort;Highly complex, AI-driven tools that are still being developed and/or difficult to implement.Messenger-based botsAt Applyr we feel that for most big brands, the first group don’t offer enough options to customise the candidate experience.Aside from the bot’s name and a logo, is a generic Facebook Messenger-based chatbot the best way to reflect a large company’s employer brand?Messenger-based bots also take candidates away from a company’s careers website, which means that a big marketing investment is getting bypassed.Whereas the more you care about employer branding and candidate experience, the more you want to keep your candidates within your own ecosystem—not send them off to Facebook or Skype.The matter is hardly settled though, since recruiter chatbots are still so new.Here’s a post by Barb Darrow in Fortune that covers both sides of this debate:Facebook Users Debate the Social Network's New Job PostingsThere’s no doubt however that keeping candidates within your own environment (i.e. on your careers website) means that you as an employer, and not Facebook or Microsoft, collect the sensitive data that is relevant to each applicant.Complex, AI-driven botsAs for the second category, the highly complex chatbot tools, they are undoubtably more powerful.Some companies will be put off by the experience of Microsoft’s Tay, which began spewing out highly offensive comments on Twitter last year.But so long as a chatbot solution can demonstrate how you retain control over the messages output in your company’s name, these can be awesomely effective software tools.The question is simply whether you are able and willing to implement complex chatbots into your existing hiring process, at this point in time.Our solutionWith Applyr, we’ve tried to take the best of both worlds: Offer an elegant, smart and easy-to-use product that enables a company to retain control over—and improve—its hiring process.

What is the best laptop for game programming and development?

TheGadgetBeasts.com helps me to get good answers and I am adding what my humble experience can offer you.In general, I work with 5 computers that I have scattered in different places of work: my house (a PC and a laptop), office (2 PCs), and what I call the 'portable office' (1 laptop)).I summarize what I have learned in recent years, which can be applied in some aspects for your case:Get the most powerful laptop you can buy:If you have to choose a laptop to work with, carefully examine its characteristics and invest if you can those with more gross power.Better an i7, than an i5 than an i3.Remember that there are variants of i7 so you have to examine in detail, the clock frequency, the cache, etc.Many buy a laptop thinking that they will give it a specific purpose and that it does not require much power.Then they spend asking why the processor are always 100%, and why the applications are 'frozen' while the antivirus in the background eats up resources, you listen to a song, you see a video of jokes on YouTube in the browser that you opened 20 windows, and you released a compilation of that giant mega project for a client.On the other hand, any development tool will continue to evolve and will always demand more and more from your team, so it is a race that in the long run increases the team's demands continuously.PD: Neither let's talk if you have to use Virtual Machines ... you'll want to have a team with power.Memory:As Much As Possible(as much as possible).In 2018, a laptop with 4GB of Ram is a joke, unless you are developing with a text editor routines in assembler and DOS mode.As you begin to install software on your laptop, they will begin to take more and more resources, until your notebook becomes a wagon.You will remember this when you open your browser and pick up 6 or 7 pages with references to Node.js, tutorials, PHP, C #, and Stack Overflow where you will be reviewing the last error you got when compiling your application.My current recommendation is a minimum of 8GB (12GB or 16GB / 32GB better)Screen :the boy is not always good.I have two laptops one 13.3 inches and another 14 ".I have the personal impression that 14 inches is the minimum size acceptable for a developer because from 13.3 inches, the fonts are smaller.It is clear that the letter can be enlarged, but then, less space is used.It's a matter of taste and visual fatigue.On the other hand, I would recommend that the screens are at least full HD (1920x1080) which is a measure that has become quite standard in the market.I do not have screens of higher resolutions, so I can not pronounce on it.Auxiliary screens: yes, please.Avoid buying a laptop that lacks HDMI.This would mean that the laptop is old or lacks resources.Have an auxiliary screen (preferably with HDMI input, or you can adapt it) so you can extend your desktop to another screen.Working with 2 screens will increase your productivity enormously.On the other hand, you can connect your laptop to large screens (over 40 ") to make presentations or watch movies.Take an HDMI cable with you.It will be useful.Some ultraportables use a micro-HDMI, in that case you must have a cable with an appropriate adapter.Hard disks:solid state, please.In my experience, a 256GB solid-state disk is preferable to a 1TB mechanical disk.The speed of access, transfer and relative price is a balance that tilts towards solid state disks.If you are very concerned about the available space, consider a portable disk and make the most of cloud services, if possible.Currently it is rare that you develop applications that are not based on github, Bitbucket or Google Drive, Dropbox, Amazon or Azure.So the projects have a good level of redundancy.If the equipment is broken or something bad happens, the development software is replicated in other computers, while the development is found in some cloud service.This I could see in the worst way when my laptop was stolen 2 years ago.For the thief access to the same was blocked through a curtain of keys, and I could resume the development immediately in another of my teams.Technology: use what you have in your favor.If you use a portable disk, make sure your next device supports USB 3.0.the previous version (USB 2.0) allows transferring in the BEST of cases and with the wind in favor 8MB / s.If you have a computer with USB 3.0 and a portable disk that supports USB 3.0 (both must support it) the speed of copying files is much higher (in the order of 50 to 60MB sustained).I suspect it may be better, but it's what I've usually seen.Free USB slots as much as possible.On the other hand, the use of Bluetooth is almost a standard.If you use a USB wireless mouse, change it to a Bluetooth mouse.You will save a USB connection, in addition to the current USB mice consume very little power and have the option of auto off.My last Bluetooth mouse came out 10 dollars and 6 months ago it has the same battery (above rechargeable (!)).DVD or not DVD:the ultraportable current trend advocates to stop using DVD.To be honest, the use of the cloud and high-capacity pendrives (64GB or more) has left the DVD completely unused and it is extremely rare (at least in my case) that you have to read a DVD.Almost all the software that is currently sold is made online and then a download link is provided.A DVD image is downloaded faster on the Internet than the time it takes to burn a DVD with the image.Performance: the battery is very important.Consider laptops that can at least give you 6 hours of performance, although I have seen computers that guarantee 10 hours of work without any connection.In real life, this is unlikely.You will always demand more from the battery than stipulated in the specifications.If the characteristics of the equipment say that it supports up to 10 hours without an electrical connection, consider yourself happy if after 6 hours of hard work your laptop is not with the tongue out asking for a close shot.Keyboard:standard size if possible.The size of a keyboard is very important for a developer.Discard miniature keyboards, because you must adapt to them.I think the market is wide enough for you to find a keyboard where you feel really comfortable.Years ago I had a Thinkpad laptop.The keyboard was wonderful, reliable, comfortable and very practical.On the other hand, observe the configuration of them and your own habits: the keyboard is Spanish?or only English (where is the ñ?), or is it a Spanish-French version?Where are the keys that you will use regularly in your development environment?(<,>, [,], {,}?,!, @;, .......)Note if the keyboard has direct access to the function keys (some have function keys, others use a combination of the Fn key together with the numerals.) Think which one is more comfortable for you or if you can form a habit with it .Quality does not always mean exorbitant prices:you can think that all these characteristics lead to a laptop of excessive prices and that you need a very fat wallet to reach your ideal laptop.In my case, I have obtained second-hand equipment of excellent quality (i7, 8GB, 256GB solid state, screen 14 ") at very reasonable prices (US $ 500).Good luck and keep going.

What is the standard of a graphical user interface?

The Standard of Graphical user Interface:GoalsThe main objective of this document is to establish general standards for the design of the graphic components in the application to be developed.All the modules in which the project has been divided will work according to the standards established in this document, so that they can be easily and correctly integrated. It should be noted that in the final product, some elements may vary, but not the conventions for names and sizes, the images shown are referential and do not reflect the final product.Finally, once all the above has been accomplished, it will allow the end user of the system to become very easily familiar in a short time without harming their work and, on the contrary, make it lighter.ScopeThis document will serve as a reference for the standardization of graphic interfaces to facilitate the development of the application for simulation of cuts, in this sense we will work so that we can standardize the shapes and use of names.The illustrations shown in this document are referential and were made on MacOS X, the equivalents in Windows and Ubuntu do not undergo considerable changes thanks to the use of innovative techniques to maintain the same visual style on all platforms.General Principles of the InterfaceNext, the standards that have been defined for the Graphical User Interface of the ALRAZ Cut Simulation System will be presented.Main screen schemeThe main window will have two zones: the Graphic Buttons area and the Client area.In the area of ​​Graphic Buttons will go the buttons of the main functionalities of the system.The Client area will always seek to present itself in a minimalist way, only showing the options that are really necessary at that time.The windows for specific functions will not contain a menu area, but a button bar with descriptive and visually pleasing icons.There will be extensive use of panels that will be superimposed one by one to avoid the amount of pop-up windows.Color specificationThe colors that will be used in the windows will be based on the followingSource SpecificationThe fonts that will be used will be Lucida Grande, in normal Bold style and 12-point size and Myriad Pro, in SemiBold style and size 13.Principles for User Interface DesignThere are relevant principles for the design and implementation of UI, either for graphic UIs, or for the Web.AnticipationApplications should try to anticipate the user's needs and not wait for the user to have to search for the information, collect it or invoke the tools he will use.AutonomyThe computer, the UI and the work environment must be available to the user. The user must be given the flexible environment so that he can quickly learn to use the application. However, it is proven that the work environment must have certain dimensions, that is, be explorable but not random. It is important to use system status indicating mechanisms that keep users alert and informed. There can be no autonomy in the absence of control, and control cannot be exercised without sufficient information. In addition, system status information must be maintained in easy-to-view locations.Color PerceptionEven if color conventions are used in the UI, other secondary mechanisms should be used to provide information to those users with color display problems.Default ValuesThe word "Defect" should not be used in an application or service. It can be replaced by "Standard" or "User Defined", "Restore Initial Values" or some other specific term that describes what is happening. Default values ​​should be smart and sensible options. In addition, they have to be easy to modify.ConsistencyTo achieve greater consistency in the UI, it is necessary to deepen different aspects that are cataloged in levels. An order is made from highest to lowest consistency:Interpretation of user behavior: the UI must understand the meaning that a user attributes to each requirement. Example: keep the meaning of user-defined shortcut-keys.Invisible structures: a clear definition of them is required, since otherwise the user could never discover their use. Example: expanding windows by extending their edges.Small visible structures: a set of visible objects capable of being controlled by the user can be established, which saves time in the execution of specific tasks. Example: icon and / or button for printing.A single application or service: the UI allows to visualize the application or service used as a single component. Example: The UI displays a single menu, and can also access it through shorthand commands.A set of applications or services: the UI visualizes the application or service used as a set of components. Example: The UI is presented as a set of command bars displayed in different places on the screen, and can be deactivated independently.Consistency of the environment: the UI is maintained in accordance with the work environment. Example: The UI uses control objects such as menus, command buttons analogously to other UIs that are used in the work environment.Platform consistency : The UI is consistent with the platform. Example: The UI has a window-based scheme, which is consistent with the operation of the Windows operating system.The inconsistency in the behavior of UI components should be easy to visualize. Uniformity of the components of the UI should be avoided. Objects must be consistent with their behavior. If two objects act differently, they should look different. The only way to verify if the UI meets user expectations is by testing.User EfficiencyThe productivity of the user must be considered before the productivity of the machine. If the user must wait for the response of the system for a prolonged period, these losses of time can be converted into economic losses for the organization. Help messages should be simple and provide answers to problems. Button menus and labels should have the process keywords.Fitt's LawThe time to reach a goal is a function of the distance and size of the target. That is why it is convenient to use large objects for important functions.Explorable InterfacesWhenever possible, the user should be allowed to leave the UI quickly, leaving a mark of the progress status of their work, so that they can continue on another occasion. For those users who are new to the use of the application, guides should be provided to perform tasks that are not convenient that the user can incorporate stable visual elements that allow, not only a rapid movement to certain points of work that is performing, but also a sense of "home" or starting point. The UI must be able to perform the inverse of any action that may become risky, in this way the user is supported to explore the system without fear.You must always have a "Undo" command. This will eliminate the need to have confirmation dialogues for each action you take in the system. The user must feel confident that they can exit the system at any time. That is why the UI must have an easy-to-operate object with which the application can be terminated. Human Interface Objects. Human interface objects are not necessarily the objects found in object-oriented systems. These can be seen, heard, touched or perceived in some way. In addition, these objects should be understandable, consistent and stable.Use of MetaphorsGood metaphors create easy-to-remember mental figures. The UI can contain objects associated with the conceptual model in a visual way, with sound or other characteristic that is perceptible by the user that helps simplify the use of the system.Learning curveThe learning of a product and its usability are not mutually exclusive. The ideal is that the learning curve is null, and that the beginner user can achieve total mastery of the application effortlessly.Latency ReductionWhenever possible, the use of frames (multi-threading) allows the latency to be placed in the background. Multitasking work techniques allow the uninterrupted work of the user, performing the tasks of transmission and computation of data in the background.Labor ProtectionIt must be possible to ensure that the user never loses his job, whether by mistake on his part, problems of data transmission, energy, or some other inevitable reason.System AuditMost Internet browsers do not maintain information about the user's situation in the environment, but for any application it is convenient to know a set of features such as: time of access to the system, location of the user in the system and places you have accessed, among others. In addition, the user should be able to exit the system and upon re-entering continue working in place where he had left.ReadabilityIn order for the UI to favor the usability of the software system, the information displayed on it must be easy to locate and read. To achieve this result, some must be taken into account: the text that appears in the UI should have a high contrast, color combinations such as black text on a white background or soft yellow should be used. The font size must be large enough to be read on standard monitors. It is important to make clear the visual presentation (placement / grouping of objects, avoid the presentation of excessive information.Visible InterfacesThe use of the Internet has favored the implementation of invisible interfaces. This means that the user always sees a specific page, but can never know the entire Internet page space. Navigation in applications should be reduced to the minimum expression. The user must feel that it is kept in a single place and that the one that is changing is its work. This not only eliminates the need to maintain maps or other navigation aids, but also gives the user a sense of autonomy.METHODS OF USE, NAVIGATION, CODING TECHNIQUES AND VISUAL DESIGN (COLOR, ICONS, LETTER FUND).The user's first impression when visiting a web application is provided by the interface design. That is why, to achieve the appropriate appearance and that the user feels comfortable, several aspects are taken into account, especially related to typography, colors, graphics, navigation, site composition, etc., which are detailed below. In the system, the interface design is based on Web pages, soft and refreshing tones are used. The vocabulary handled is as technical as possible, approaching that used by users.Identifying images are used as links for navigation within the website. The letter used throughout the system is Times New Roman (12, 16) achieving a standard design throughout the site. Error messages are small and in Spanish.Small icons are used for a better understanding of the actions, although images consistent with the meaning to be transmitted were selected.The bottom of the pages is white for added freshness. All this has been done with the objective that the use of the site provides comfort and comfort to the user.The main purpose of the graphic interface is to guide users intuitively through the system and facilitate interaction with it. The system will be managed through interfaces so that the necessary information can be processed efficiently and in a short time the system will have the response to the user's requirements, also handling the errors that it may incur.The standards defined in this document for the graphical user interface, will be taken as the basis for the design of the modules so that each module can make its designs according to the need, but based on the standards of this document.For greater understanding, standards of basic objects and then compounds have been defined in this document only for the purpose of improving the understanding of this document.VISUAL DESIGN.The use of typography, symbols, color and other static and dynamic graphics are commonly used to express facts, concepts and emotions. This composes a systematic, information-oriented graphic design that helps people understand complex information. Effective visual communication for this system is based on some basic principles of graphic design.There are three factors that can be considered for the design of a correct user interface: development factors, feasibility factors and acceptance factors.Development factors help improve visual communication. This includes toolkits and component libraries, supports for rapid prototyping, and adaptability.COLORDiscussions about color are often confusing because scientists, artists, designers, programmers and marketing professionals describe color in different ways.Some of these forms differ from the red, green and blue that base the “RGB” color system, familiar to peripheral users with cathode ray tubes (CRTs).The following terms clarify concepts about this way of understanding color:Hue (Hue) is the spectral wavelength composition that produces perceptions of being blue, orange, green, etc. for example.Value (Value) is the relative amount of lightness or darkness of the color in a range from black to white (also called intensity).Saturation (Chroma) is the purity of color on a scale from gray to the most vivid variant of the perceived color.Brightness is the amount of light energy when creating the color.The importance of color is to communicate. Color codes must respect the already existing professional and cultural use of certain colors. The connotations vary strongly with respect to different types of users, especially when they are from different cultures. The color connotations must be used with great care.Does the user have full control over the interface? Avoid using pop-up windows, windows that open to full screen, intrusive banners ...Is the user constantly informed about what is happening? For example, if the user has to wait until an operation is finished, the page should display a message telling him what is happening and what to expect. Adding in the message the estimated time that the user will have to wait, or a progress bar, will help the user in this regard.Is the user informed of what has happened? For example, when a user values ​​an article or responds to a survey, they should be informed that their vote has been processed correctly.Is the user clearly and non-alarmist informed of what happened and how to solve the problem? It is always better to try to prevent errors from having to inform the user of the error.Does the user have the freedom to act? Avoid restricting user freedom: Avoid using animations that cannot be "skipped", pages where browser navigation buttons disappear, do not prevent the user from using the right mouse button ...Has the response time been controlled? Although this has to do with the weight of each page (accessibility) it is also related to the time it takes for the server to complete a task and respond to the user. The maximum time a user will wait is 10 seconds.In an interactive system, visual feedback (or visual feedback) is any graphic form of communication that goes from the system to the user. Although visual feedback is a software component that is difficult to develop and difficult to design to guide and make the user's task easy, Human Computer Interaction (IHC) as the area of ​​Software Engineering has proposed several techniques to date. design and develop visual feedback without having a consensus. This work advocates interaction patterns as a unifying mechanism between the Software Engineer and the IHC to design the visual feedback based on the context of the user's task, and at the same time allow communication between the specialists involved in its development.Rather, visual feedback is a factor that corresponds to both software engineering and IHC, as it contributes respectively to the usefulness and usability of an interactive system. The utility concerns the functionality of the system software characterizing it for what was done. Usability refers to guiding the user in their task and making the system easy to use. Despite the importance of this double role of feedback and its predominant presence in the current Interactive Systems (SI), unfortunately, a design mechanism that allows finding a compromise between the factors of Software Engineering and the IHC has not been studied [ 9] [5]. On the side of the IHC, a large number of ergonomic recommendations for visual feedback have been proposed,MODES OF DESIGN IN HCI, LOCATION AND INTERNATIONALIZATION.INTERNATIONALIZATION: It is the operation through which a program, or set of programs in a package, is modified so that it can be adapted to multiple languages ​​and cultural conventions.LOCATION: we refer to the operation by which, on a set of programs that have already been internationalized, the program is provided with all the necessary information so that it can handle its entry and exit in a way that is correct with respect to certain habits linguistic and cultural (for example the currency sign of a country, the order in which month, day and year are expressed on a date.MULTIMEDIA, WEB, METAPHORIC AND CONCEPTUAL MODELSMULTIMEDIAMultimedia programming application interface set The distribution contains:A runtime library consisting of several which can be distributed with the application an associated development system, theDirectX SDK, with several library files and headers.GDI (Graphics Device Interface)It provides 2D drawing and window commands does not provide multimedia support.First multimedia architecture for Windows (1990) AVI file support includes tools for video capture and compression Multimedia Technologies - Multimedia Applications Development 5THE METAPHORBefore starting to design the interface it is essential to think about the concept that needs to be expressed. Choosing a suitable metaphor supports and reinforces the concept and communication process without distracting, providing a "physical" reality for the abstract environment in which users have to be introduced.It is a strategy for the design of interfaces is the use of metaphors. A classic example is the design of the interface with the user of Macintosh computers. Formerly, to perform any operation with a computer it was necessary to write a series of commands with perfect syntax. Since Apple Computer began using metaphors, it is possible for users not familiar with programming languages ​​to perform operations with the computer. It is no longer necessary to know the commands with which a file is discarded. Now it is possible to simply take the file and take it to the trash can. Thanks to the correct use of interfaces, the technology is transparent to the user.The metaphor has given way, however, to a new perspective: virtuality. From the perspective of virtualityPSYCHOLOGY IN HCI.The expectations drawn from studies of cognitive psychology that words with a higher familiarity index would be easier to learn were contradicted by the finding that these were the least accurate of all.Cognitive psychology has played an important role in the design of interfaces as it provides the theoretical basis on how the human being processes information. However, the implications of the interface design go beyond the strictly technical or cognitive, doubting the very essence of our people and our relationships. This brief essay outlines the relationship between communication and identity technologies, based on the analysis of virtuality as a phenomenon that has transcended its mere functionality as a strategy for interface design. Technologies, to be used effectively, need to be transparent. Transparency means

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